The controls were not apparent in the game when first starting and felt the lack of sound didn't really push the aesthetics of the game otherwise great job.
Play acid trip
Shadow Wizard Money Dungeon 1.0's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Cleverness | #752 | 3.250 | 3.250 |
Playability | #804 | 3.000 | 3.000 |
Artistic Style | #970 | 3.000 | 3.000 |
Theme | #1256 | 2.500 | 2.500 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous and shown in a random order.
- The game was fine, just a bit simplistic. Congrats on getting your game uploaded super fast. Way too fast. Really, really fast.
- I enjoyed how the game played, however there were time where during the fireball animation, the control felt unruly and would lead me to running into the enemy to kill them. There were also times when different objects spawned inside of the wall textures where they were not able to be accessed. The art style really fit the dungeon crawl aesthetic. The enemies attacks really feel like they are unfair due to certain situations where you have no choice but to be hit multiple times due to the environment, however I found this aspect fun although still annoying from the point of view of a player.
- The game offers an enjoyable and accessible experience, perfect for quick sessions. I did encounter some gold spawns outside the map, which was a bit frustrating as they were out of reach. I found only two spell options during my playthrough, which limited the variety a bit. I made it to the 5th level and reached a score of around 450. Overall, it’s a fun game, though a few tweaks could enhance the experience even more.
- controls are ok, spells are hard to aim a bit, maybe add a retical to see where you are aiming, but also this mostly meets the theme of shadows by making this game designed after the shadow wizard money gang meme, which is fun enough and could be interesting.
Did you include your Game Design Document as a Google Drive link?
Yurrrrrr
Seriously... did you include your Game Design Document?
Yurrrrrr
Is your game set to Public so we can see it?
Yurrrrrr
Tell us about your game!
Yurr- I mean its a shadow wizard money gang meme made roguelike inspired by noita.
It fits the theme because it uses money as a universal alchemy device between power, hp and scoring system. I wouldve added light and shadows to the mix, but godot said "NO" so I didnt.
On a rule of three it would be:
D&D -> Rogue
SWMG TTRPG -> SWMD (my game)
Extra Notes
The GDD is in spanish because it was made for a GDD jam we made in Chile with the people of #GamedevUC
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