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That Time I Got Reincarnated as a Gun and Had to Buy People to Protect My House's itch.io pageLink to your Game Design Doc on Google Drive.
https://docs.google.com/document/d/18ndKLL8waYBgiyw-9blyy7rN-wmgln0fofQtNRiAP-Q/edit?usp=sharing
Have you checked that your GDD is publicly accessible ?
Yes
Is your game set to public on itch.io so we can see it?
Yes
Summarise your game!
A tower defense game where your defensive units are human and therefore have lifespans and costs associated with them that traditional “weapons” do not in this genre. Use WASD/Arrow keys to move around and collect hearts from enemies or elder units as you use those hearts to click on turrets and adopt new people. Come up with a strategy to keep the waves of enemies from overrunning your house!
You are a gun who fears other weapons invading your base and stealing your wealth. You know humans are creative and tenacious and decide to use them to protect yourself. The humans utilize whatever professions they have to defend your base.
Please explain how your game fits the theme:
In this game you are literally a weapon, however you are pretty useless as a weapon itself, so we also turned it around and had the weapons be you (as in the ‘humankind you’). The idea came up from the juxtaposition of the literal interpretation of the theme with the absurdity of humans being weapons too.
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Comments
Awesome art and funny idea! The name really got me too lol. I agree with some of the feedback that it ramps up very quickly and is hard to follow at times. I think expanding it with some in-game tutorials would make the game even better. Great job!
Great art style! I really loved your start menu as well. Takes a couple plays to know what everything does so you can have a good run :)
I struggled with some performance issues which really sucked because the human character models were really charming but i bearly got to see any in action due to the framerate
Had to give this game a try cause of the name. The art is good and the concept is hilarious. I enjoyed it!
Graphics are fun, and I love the concept! My slow laptop struggled with frame rates, but with a bit of optimization this game could really shine (even more than it does)!
I love the name and the main menu art had me laughing hysterically! It was a fun twist on the tower defense genre and would've been cool to get to the point where my people retired and I presumably got to adopt another child (?), I never got there but did try!
It was pretty laggy on my machine so could probably use some optimizations. I kinda liked that it was non-stop waves, you had to make decisions really quickly, but also it was why the lag was more noticeable and more annoying.
Great job and a great game! I had a huge smile the whole time I was playing it.
It's hard to figure out what specific tower do. Everything happens too quick...
Good job finishing the jam!
Yeah if we had time we would definitely want to make the Upgrade menus larger with the descriptions, we were running out of time near the end :( I've added the descriptions to the game description at the bottom to help a bit but we definitely know it's a struggle in-game. Thank you so much for stopping by and playing!!
Really funny twist on tower defense games, watching my lil' children growing up into strong, specialised career warriors was mighty rewarding. The variety of career paths and the aging mechanic were both fun and fresh, the art is so cute and the music was fittingly funky; great job everyone on the team!
Thank you so much!! Appreciate you stopping by and playing!
I like the graphics! I upgraded as much as I could but eventually they got through! I know balancing takes a lot of time but you need to start slow and teach the player the game. Something to build on for later! Nice job!
Haha thanks so much for playing and leaving feedback! Yeah for sure if we had more time we would have loved to do a more slowed-down hands-on tutorial.