Thank you for checking in! We're currently working on 3D models for the various outfits and armor sets. There are a lot!
We appreciate your patience as we prepare for the next round of updates.
Itch doesn't seem to query users' Patreon information at the time of download in some scenarios.
If a game has two pay levels, one at $ and another at $$, Itch will successfully query a user's support tier and grant them access to their paid version of the game. If a user is at $ tier, downloads the game, upgrades their membership to the $$ tier, then goes to download the game again, they won't have access to the $$ version of the game. They'll only see the $ version when they go to download.
This issue also appears to happen when attempting to move from a free tier to a paid tier. While a user's subscription tier will change on Patreon's side, Itch will still only allow access to a free copy of the game.
Revoking a Patreon key permanently revokes access to a user's copy of a game. While this seems to work as intended, there doesn't seem to be a way to "unrevoke" a key. Even if a user is a subscriber, once the key is revoked there's no way for them to regain access even if they have an active subscription.
We are looking for a QA Tester to assess the quality of our game and to ensure stability between updates. We offer payments for bug discoveries as well as a retainer fee. Isekai RPG is an adult action-adventure game with role-playing elements.
Familiarity with Unreal Engine is preferred, but not required. No programming experience necessary. Thank you!
I've found the solution. In order to generate keys for individually priced download channels you need to use the Create key group button and bulk generate however many keys you need rather than trying to generate individual download keys. You'll be given the option to input what dollar amount the key(s) grant access to. In my case it's one key with a set price of $, granting access to the $-tier paid version of the game.
I'll leave this thread up for anyone else confused about the same thing.
Hello. I'm a little confused on how key generation works.
The game in question has three distribution channels on one game page: Free, $, and $$. The game is linked with Patreon and the channels correspond to support tiers. I would like to generate a key that grants access to the $ tier.
While I'm able to generate keys on the game's Distribute>Download_keys page, I don't see any settings for specifying which distribution channel the key grants access to. It appears as though the keys only grant access to the free version of the game.
Thank you for your support! It does sound like you've reached the end of the available content. We're working to add more, but it takes a long time to get from a written script to a playable scene. Every bit of support helps speed things up, so again thank you!
As for the hentai content, you'll probably like the next update!
Isekai RPG is an adult action-adventure game with role-playing elements. You play as a young man tossed into a game-like fantasy world. There are quests, choices, and lots of fun characters. Will you return to your previous life or stick around and hold hands with your waifu?
The game is currently still under development. While the latest news and updates can be found on our patreon, you can still play older versions for free here on Itch. If you like the game, please consider supporting us!
Hello! I'm currently looking for feedback on Isekai RPG's storefront. Do the screenshots convey what the game looks like? Is the video clip too short? Does the background image not line up correctly? Is there a typo somewhere? Could the About section be written better?
Any helpful criticism is welcome. Thank you!
I'm a fan of the art style! I played with the retro 16:9 view mode. To me it looks like a stylized MechWarrior 2 which is something I would consider a positive. One thing which stood out to me is the sound design. While I think the game could use more sounds in general, the weapon effects and the little feet clacks had me immersed in the cockpit which is something I would want from a game like this.
Obviously the UI is a work in progress, but I think adding tooltips would help a lot. Even for someone who's played a lot of mech games it kind of felt like being tossed into the deep end when loading the mechbay. You do at least have a help menu which is praiseworthy.
I think the only real bug I noticed was walking into an enemy unit would show their mech on my own health display which seemed kind of odd. For instant action I couldn't seem to configure it for anything besides a 1v1.