Glad to hear you licked that goofy gimmick! ;)
Teambeurnaut
Creator of
Recent community posts
I see you are loading in levels by text, but from the assets folder.. That folder does not exist after the build unfortunately.. Maybe look into something like Streaming assets from Unity to possibly fix this?
https://docs.unity3d.com/Manual/StreamingAssets.html
Just here to try and help, I can imagine that after a week of work the last thing you would want is nobody able to play your game :(
Great game! Loved how polished playermovement was, and the sprite turning was great. There seem to be some bugs resolving walls, as you can poke your head through the wall at the top and can get stuck on bushes at the bottom, and so do the enemies (which made picking them off quite easy). Great design choices in artstyle and music however!
Amazing game! Loved the simple art and playstyle! A couple things that could improve the game a tiny bit could be that the music starts over every time we click a new scene, and folding the plane the first 2 times was fun, but got quite annoying after that. This was meant as constructive critisism, because I loved your game!
I loved this game! The concept just seems so cool to me! The only thing I would comment on is perhaps the incentive of the knight, because there is the possibility to kill everything with the knight without the light, by just keeping the light where it spawned (and avoiding incoming attacks) to then just randomly walk around with the knight untill the door opens. Maybe add some incentive for the light to enlighten the path of the knight? Small detail on an otherwise amazing game-jam game!