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Teambeurnaut

44
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3
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A member registered Aug 14, 2022 · View creator page →

Creator of

Recent community posts

Glad to hear you licked that goofy gimmick! ;)

Thanks for the feedback! I am very glad to hear that you had fun! :)

Thanks! Happy to hear you enjoyed it!

Thank you very much! Glad you liked it!

Thanks! Glad you enjoyed it :)

Thank you!

Loved the idea of this! A bit disorientating (because of the visuals),  but the effect was really well received. Well done, the gamble paid off!

Fun game! After reading the tutorial I felt more prepared, but the movement was a bit sensitive and hard to control (for me). After figuring it out it was quite fun! 

Looking past the UI this is a great game! The attacks felt good to hit, took some learning to power my way through!

Fun game! Took a little to figure out how it worked, but there were nice hints hidden on the wall. Good job!

The skeleton made me jump off my chair the first time lol! I liked the modelling and the effect of lighting, I can feel the amount of work to get that just right! 

I can see the light and darkness having to do with the whole mental darkness and mental light, but it could maybe have been more explicitly present? I liked the dash ability and the fights, the enemies caught me off guard a couple of times! 

Liked the puzzles in this game! As others mentioned some of the hitboxes took some figuring out, but in the end I had fun. The 'bug' where lamps were deleted when placed on spikes was a tad annoying to get right, but in the end I managed quite some levels. Loved the art style!

I see you are loading in levels by text, but from the assets folder.. That folder does not exist after the build unfortunately.. Maybe look into something like Streaming assets from Unity to possibly fix this?
https://docs.unity3d.com/Manual/StreamingAssets.html
Just here to try and help, I can imagine that after a week of work the last thing you would want is nobody able to play your game :(

Thanks for the feedback! Indeed the dining room has something to do with the painting ;) (look at the table on the painting!)

Thanks for the feedback! Glad the idea came through :)

Thanks!

Thanks for the feedback! We unfortunately found that bug just a little over the deadline, oops! ;)

Nice game! Was easy to start and handle. Fun mechanic to place your own minions :)

Great game! Loved how polished playermovement was, and the sprite turning was great. There seem to be some bugs resolving walls, as you can poke your head through the wall at the top and can get stuck on bushes at the bottom, and so do the enemies (which made picking them off quite easy). Great design choices in artstyle and music however!

Amazing game! Loved the simple art and playstyle! A couple things that could improve the game a tiny bit could be that the music starts over every time we click a new scene, and folding the plane the first 2 times was fun, but got quite annoying after that. This was meant as constructive critisism, because I loved your game!

What a game! Gave a lot of retro vibes! Some small things to maybe improve your game could be to add some visual indicator if you have been hit, and I think there was not enough ammo laying around, but this could also be my inaccuracy ;)

Spoookyy! Very cool game, well done!

Lovely game! Some strategies are a lot better than others, but figuring them out was fun to do :)

Fun little game! Loved how the cat could save the day for the kid!

I loved how the timer was giving me the urge to get my buddies back ASAP! Though some were a bit resisting in their rescue, they could not walk through doors easily and they blocked the player sometimes. Fun game!

Fun game! I like the original idea, had a lot of fun just swinging by! Everything feels well done, especially for a gamejam game :)  

I loved this game! The concept just seems so cool to me! The only thing I would comment on is perhaps the incentive of the knight, because there is the possibility to kill everything with the knight without the light, by just keeping the light where it spawned (and avoiding incoming attacks) to then just randomly walk around with the knight untill the door opens. Maybe add some incentive for the light to enlighten the path of the knight? Small detail on an otherwise amazing game-jam game!

Awesome game! I am not a big platform-gamer myself, so I struggled a lot with the highly sensitive input, but I loved the story and the feel for the game. Well done!

Thanks for the feedback! It was indeed testing the waters as to what I can do with the system I had implemented, but I guess it did not take off as much as I would have wanted it to :) Glad you liked the first part tho!

Fun game! Love the sound effects, it somehow sounds like I am actually in space! The only thing I might have missed was something like 2 arrows to point where to go before I started, but other than that small detail I loved it! Nice credit screen as well ;)

Very nice game! Loved the art and concepts here, very enjoyable! As others pointed out, it could get even better if switching between players was somehow forced or mor incentivised, but other than that, great game!

The alien is a bit unpredictable, and the little ping I think coming from the alien to alert you is not enough for me. The rest of the game was well made! It was fun and exciting to play, very enjoyable!

Lovely game! Audio was great and satisfying, the concept was innovative, and the graphics looked stunning! Apart from some minor gamejam-bugs (menu is slightly over buttons etc, but this is still a gamejam-game.. ;) ) this was really enjoyable!

Great game! I liked the art style, but the enclosing wall was a bit out of place (although for a gamejam, this is a detail ;) )

Great audio design! The monster was creepy but luckily I could show him who's boss!

This was just all around superb! Extraordinary game, keep it up!

The switching between players was so clean and fun! Fun game!