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Tipping Point's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #854 | 3.609 | 3.609 |
Overall | #881 | 3.710 | 3.710 |
Style | #916 | 3.913 | 3.913 |
Creativity | #1450 | 3.609 | 3.609 |
Ranked from 23 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The gameplay elements revolve around feeding your units (drag + hold) and amassing a large enough force to tip the scale and overrun the enemy
Development Time
96 hours
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Comments
Pretty cool game overall!
Very impressive submission, it's not easy to create a game like this! Some things wheren't balanced, but that fine for a gamejam! :D
Cool game! Awesome combination of music and arts. I'll be honest, I was confused when I started losing from the weight of my own doggie on my own scales after pumping the doggie weight :) That's a cool idea. Good job!!!
Very cool! Strong Inscryption vibes but it felt different enough and I liked the different use of the scale. Nice job!
Awesome artstyle and I like the idea! Sometimes the units get stuck at the end of the screen and are useless, is this intented?
Game progression was impressive! I got a lot of flashbacks to Inscryption for whatever reason, and the distinctive art design was outstanding!
I like the idea! It seemed like the balance needed a bit of work. Good submission for the jam, though!
Very cool concept and implementation!
I really like the dynamic, meta progress, level layout, idea, ability improve units by waiting them to be bigger!
There is a lot of potential here. Solid gameplay loop and very pleasing implementation! Very well done!
Really enjoyed the concept. I feel like the difficulty could be more progressive, at start I was destroying everything until I met the knight :o
Good job !
Love the concept of adding weight to a card game like this. Makes for interesting cards like the Wagon that provide no value other than a lot of weight.
I do wish the cards were a bit more varied however. Maybe having a ranged unit that you can place behind a tankier unit would add more strategy. I also think some spell cards would be really cool.
Really nice job!
Love the idea of fighting on a scale, could be super striking with fleshed out art. Speaking of which, the art is incredible and I love the vibe of the music. Really interesting idea and made for a fun battler. Awesome!!
Very nice game! tho i didn't quite understand the lore with the hunger thing
I got too cocky and chose the elite battle. That was certainly tough :P Impressive that you jammed (pun intended) so much content into the game.
I really like this game. The art is attractive and the gameplay is engaging. Well done, really good job taking on the theme!
Very nice game, i like the idea and the card design, i really like the pixel art in this game, congrats !!
This game is awesome! The art was really good, and the game was very enjoyable : D
Great game ! The art is great, as well as the background music ! Keep up the good work :)
Really fun roguelike game! I really love the art! The wagon dog is really cute and the little portraits are very nicely drawn and there are some funny ones. Fit the theme very well with the constant fight to tip the scales. Very good entry, well done!
Really enjoyed this entry. I actually played it a couple times even. I like the MOBA meets Slay the Spire but with the added twist of balancing scales.
I think the one element that is a little under baked is the feeding. Seemed to just always make sense to feed them, rather than being a tradeoff of sorts.
Great entry, wouldn't be surprised to see you in the top 20! Loved the art!
The artwork is ridiculous! The Knight particularly looked cool! And of course the soundtrack fit the style very well. Great entry!