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The Heart of Steel's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #34 | 3.980 | 3.980 |
Graphics | #35 | 4.320 | 4.320 |
Overall | #39 | 3.857 | 3.857 |
Game Design | #49 | 3.900 | 3.900 |
Theme | #108 | 3.860 | 3.860 |
Audio | #118 | 3.620 | 3.620 |
Innovation | #234 | 3.460 | 3.460 |
Ranked from 50 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
In what way does your game fit the theme?
Two enemies spawn for each enemy you kill, making things spiral out of control quickly.
Did you write all the code yourself and made all the assets from scratch?
Everything but the music is mine.
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Comments
awsome game, really loved it, I ended up playing it only with the mouse it was really fun, thanks for the game man
Very nice, high quality graphics, great game mechanics
What a fun game! Very polished, and a interesting take on the dodge mechanic in bullet hells! Having the attack be the same is GENIUS! Very very fun!
Dang, this is a pretty cool game. Well done!
The whole experience feels very polished. It's incredible what you were able to accomplish in just a week. As others have mentioned, the movement feels a little superfluous when taking the air dash into account. I would have liked to see a bit more level traversal like in the tutorial. I thought that was a good mix of platforming and combat. When the core game started though, it felt more like just a beatemup instead of a clever combo platformer. I had a bit of difficulty telling what was going on. I didn't understand what was hitting me or when I was getting hit even, and It wasn't clear when a level would be cleared. I made it to the third level with the laser beam enemies. Those were really cool and gave me the first really good feeling of dodging stuff. Those felt easier to dodge than the bullets I wasn't able to react to quickly enough. An impressive array of enemy types though.
Overall, a really cool experience. Keep making games, this is really good. :)
This is a game that I meant to only play for 15 minutes but.... it ended up being half an hour. Good job! You nailed the theme. I got stuck on level 3 for 15 minutes and decided to call it quits there. You really have something here!
This is a really good game! Graphics are really good, controls feel good, music is amazing, clean UI and a wonderfull intro (Even the transitions <3). Also lots of enemies with cool features and multiple maps. Can't believe you made this in 7 days. Because I'm here for feedback, and I don't have many on this one, here I go:
Sometimes a lost myself while I was dashing. You designed the game to be able to dash constantly and spawn a lot of enemies. It can be a little difficult sometimes. Maybe you should change the health of the enemies. So you can kill them a big quicker and don't need to spam click on them. Just a suggestion :D
Overall an amazing game, well done!
This rocks! Movement is great and I love the opening and tutorial section. Maybe I'm wrong but if small enemies only took a single hit (medium enemies two hits maybe) I think that would suit the gameplay. Overall a close combat game based around mouse movement is a really cool idea
Great game! Being able to air attack constantly kind of makes normal movement useless but it is still fun to kill enemies regardless
Very solid game!
I think you could have gone with only the dash to control the player as the jump and movement don't add much to the gameplay (that's how I played it ^^)
The art is beautiful, the music adds a nice retro vibe and the sound effects are on point.
Truly amazing entry!
Amazing Game! The enemies is pretty beefy for my taste but the execution is perfect!
Probably one of the best games I have played so far. Well done, truly!
One of the most amazing games I ever found in this GameJam, the FX was crazy and I feel that a lot, Clear Controller, Good Story, Amazing Graphics, and Great Audio. I see potential, Amazing work 👍
Just wow. The art is amazing, the music is great (even if it isn't custom,) controls flawlessly, I honestly don't have much to say about your game. It truly is great! Short, but most definitely sweet! Getting some Celeste vibes with the air dash!
The balance might be a little off (got way more trouble beating level 2 than 3, but maybe it's just that I suck at these types of games,) but I don't expect a perfectly balanced jam game in a single week, especially when other aspects are outstanding!
Amazing work!
Amazing art style! I messed up a bit with the commands, but I had fun! :)
Fantastic graphics, controls, everything! Almost can't believe you achieved so much in only one week!
Great game i had a lot of fun playing it, hope you add more levels to it.
I never thought I could win but I somehow managed it! It was a nice little game. I think that the enemies could blink a different color when theyre ready to explode, just because they blink white like theyre getting hit so if youre spamming on the enemy you cant tell whether its getting hit repeatedly or blinking to explode. thats my only nitpick really!
This is an absolutely amazing jam game! The graphics are amazing, and the gameplay is super polished. The SFX is awesome and although you didn't make the music yourself, it's very fitting with the game.
Amazing concept! I really like the idea and enjoyed the game :)
Great game. The art is nice and the main gameplay feature is really satisfying. My only complaint is that enemies can be bullet sponges at times but otherwise this is really fun.