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A jam submission

Rhythm of RuinsView game page

Rhythm, 2D, Pixel art, Godot, Dungeon, fantasy, dark, Tower defense,
Submitted by EverBro — 7 hours, 56 minutes before the deadline
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Rhythm of Ruins's itch.io page

Link to your Game Design Doc on Google Drive.
https://docs.google.com/document/d/1XlBpHAvh9qGSMT-DaVdWy6P7vjY2Zmy2cag4MqGIzH0/edit?usp=sharing

Have you checked that your GDD is publicly accessible ?
Yes

Is your game set to public on itch.io so we can see it?
Yes

Summarise your game!
A tower defense game with rhythm game mecanics. You play as the dungeon and need to protect you heart from evil adventurers using traps and skills that you place yourself on the map. Every enemy move or attack are based on the rhythm of the ost, your actions and skills are based on it too so you need to sync yourself with the music to activate traps. The level is designed with 5 different waves, each containing at least 1 unknown enemy. You need to beat every enemy in a wave to end it or the enemies will end you by stabbing your heart.
Have fun !

Please explain how your game fits the theme:
The player is the dungeon and its various traps, and kills adventurers with them, which means you are the weapon.

Is there anything you'd like the judges to pay particular attention to?
Good luck with all these ratings !

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Comments

Submitted

The game and idea are look and sound amazing, the art is beautiful, but I couldn't understand how to play the game at all. From what I understand, its a rhythm game, but I couldn't tell if any of my actions did anything.

Submitted

I would really really want to like your game, I liked the idea and concept, I like a good rhythm game and I see there is great potential to your game, but this just missed the mark on being a rhythm game. Anything, and I mean anything like just a simple beat would helps greatly in tapping the correct beat while I am thinking about traps and such. If that's in place I would see this game going somewhere.
Sorry for the harsh words but I'd really want this game to be good, so I guess keep up the good work!

Submitted

I could not for the life of me figure out the right timing for the heartbeat. I'm not sure if it's bugged and the visual did not match the input detection logic, or I'm maybe just bad. No matter how I tried to align my beat with the moving bar, results were always inconsistent and I basically couldn't focus on anything else going on.

This game otherwise look and sound absolutely incredible! I love the idea and the interpretation of the theme. Would definitely try a 1.1 ver of that. 

Keep it up!

Submitted

Very nice idea! Also, cool to see another tower defense game on this jam, with a totally different style and execution.
It was a bit difficult for me to catch the rythm, would be cool if there was a bit more prominent sound cue at the precise time. Also, sounds that traps make throw me off-track a little bit, especially the Heart.
I had lots of fun, what a nice game!

Developer

Thanks for the kind words ! Agreed on the sounds, they would need some fine tuning

Submitted

It was a bit hard to find the timing for rhythm, but it was definitely interesting. It's a lot going on on screen so it took me a bit to adjust to what I could do, but I rather liked the concept. Really impressed with you going for a rhythm game for a jam! Congrats!

Developer

Thanks :)

Submitted

Excellent looking artwork. It felt quite nice to buy the traps (only tried for spikes). Didn't get far but felt like good tower defense game. I don't play these games usually so forgive my incompetence. I think it was very well done. Forced infromation screen before starting or some tutorial scenes would help! Great work!

Developer

Thanks for playing ! We missed some more time to make a tutorial but i definitely would be great to add one to introduce mechanics to the player and fine tune the rhythm to the player's experience