That's great, thank you! (And pass on my thanks to your girlfriend also!) I'll put a link to that in the main post.
Thaliarchus
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Yes, I think if you link a zip here in a comment that'd be great. I can edit the post to point readers down to it if they do want it. Having a portable version (however rough and ready) would be really good for people with long commutes / intermittent internet access / &c &c. Thank you for offering!
I'm really glad to hear that you enjoyed it, thank you! I think (hope) that one of the good things about the project has been that lots of readers who aren't necessarily hugely into reading poetry have still found things to like in CWKB. It's good to know that you found the recordings of performance added something, too.
This is lovely. Geography and career have kept me from cons, but I'm ageing, I have too many degrees, and I have a cel collection, so I certainly felt aspects of this. Plus it has yellow text, over images in 4:3, the most virtuous aspect ratio!
Also the detailed written texture in VNs doesn't always get enough notice, so I want to say that I liked how crisp and tuned much of the dialogue (spoken and internal) felt. Nice variation in syntactic complexity, and a sense of two different register-sets for the two characters.
Comments here already cover various praiseworthy things, so I'll say that I like the attention to detail, with a bunch of the background elements being a little more sophisticated than they might at first seem—occasional passing asteroids visible through portholes on the spaceship, and so forth. Nice spaceship design, too!
Bravo! This rules, and is my favourite thing I've seen from this game jam so far. You use the legend very smartly, you wield the second person like a pro, and there're some lovely choices about exactly what text readers must click here—one of the things I look for most in Twine projects. I am one of nature's quibblers, and a handful of times I felt tempted to quibble about this or that word-choice or syntactic path. But overall, this is great: thank you for writing it!
Rare is the game both set in the morally correct time period (the 1980s) and using the morally correct aspect ratio (4:3). But also the script made me grin several times, and I was delighted by the art, especially the expressive dialogue character portraits. And through luck or judgement—I'll claim the latter—in my first play-through, Beans avoided the bear trap.
This is a spiky, forthright, worthwhile piece of writing. Horror in which the ghost stands as substantially less horrifying than some of the humans is a well-ploughed field, but this still feels fresh—urgent, even.
In good interactive fiction tradition, HWGS also shows off some lovely thought about what IF might do with the seemingly simple act of clicking on text.
This is neat! A very promising demo. There're rough edges as I'd expect in anything in alpha, but I already really like the smart, skilled use of layering, colour motifs, silhouettes, insets, and (in some scenes) sound. Narratively, there were transitions and conversations here which felt somewhat oblique, and a few points in the prose felt like they needed contractions or a helping comma to feel natural, but I'm guessing that these foibles too can be chalked up to the project's relatively early state. The thorough research into early archery is very pleasing, and I was delighted to see an anchoress. Or rather—more correctly—to hear and not see an anchoress.
I love the choice of a fifteenth-century setting that already regards Robin Hood tales as part of its own cultural fabric. Quite rightly, you borrow from and play with history and legend rather than feeling beholden to them, which I applaud. The setting in the 1450s prompted me to jot down some stray thoughts as I read, which I offer in case they're helpful; please feel free to ignore them!
The lexis sometimes seems slightly chronologically unstable. I couldn't quite tell, as a reader, whether I was invited to enjoy this as a deliberately archaising work or as a work in a historical setting with natural present-day language. Both approaches are good, but now and then it felt like we were oscillating between them. For instance, if we're going to go back to the Middle English etymons of present-day brag/bragging and yeah, why not do that for other words? Thee is an intimate second-person pronoun in later Middle English (later ME had T–V distinction); at least one character uses it to Robin, but (if my short-term memory serves) Robin and Red don't use it for each other as one might perhaps expect of co-conspirators—or if Robin is in some sense in Red's service, Red could address Robin as thee and Robin could address Red as you (or ye). Gramerci was certainly a widely understood way to express gratitude, but it was also a slightly elevated and formal way given its French origins: does that fit with all its uses here? Red and the grandmother quoting Sun Tzu amused me, but using disposition in the fifteenth century makes Red sound like an ecclesiastic with a university degree. Working in the other direction, spooked stuck out to me because it only enters English in the late eighteenth or early nineteenth century, and local only expands beyond use in medical contexts some time after the fifteenth century. &c &c.
No doubt some of these things are small, pedantic details, ones only a small-minded pedant would think of! I wonder whether even for the general reader, though, either more studied, systematic archaism, or more natural modern language might prove smoother; either option would carry less risk of falling between two stools. While I'm talking small pedantic details, I suspect someone in the 1450s would possibly have called the civic authorities in Nottingham not a local council but (confusingly for us) the 'corporation': Nottingham had become a county corporate in the 1440s. (Nottingham, not Nottinghamshire, despite 'county corporate' involving the word 'county'.) You don't have to care about this, though, because as noted above you have a licence to borrow from history but no obligation to follow it…
Small details like these are one thing; the overall project another. As I said, this seems lovely, and I wish you every success with it!
I will be watching with interest for updates.