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Thallos

14
Posts
1
Followers
A member registered Jun 23, 2024

Creator of

Recent community posts

Excellent entry. This is pretty much spot on what people should aim for when they participate in a game jam.
Couple minor bugs:
The dice go in the wall while rolling. (minor)
When using the auto arrange feature dice would sometimes be stuck on edge and I couldn't use them because they never "finished rolling." 

Only thing I would add is a "tech tree" that shows what combinations you have made/can make.

I liked the sim. Coherent art. Nice submission.
Only issue was that it does not display properly on a mac. Even trying different browsers, the viewable area was so much smaller than on PC.

I like the concept but I feel like I'm at work and I need IT. >_<

I liked the game. Very simple, good story, decent puzzles. A wholesome experience. Some text was off screen but ultimately wasn't relevant to the solutions. And the dialog sounds were jarring compared to the calm music.

I enjoyed the music. I'd like to see some more sound added in other areas of the game. The controls were easy to pick up but removing spirits from nodes wasn't consistently working.

I liked the added resource management. To take it a step further, it would be nice to see durability of buildings without using a menu so I could easily tell what needs repairs. Some building had animations which helped but I'd like to know before they are fully spent.

Thanks for trying our game. That was indeed a Conan reference.

Good art and sound direction. I like the Battle Toads feeling with controller support too. Nice job.

I like the art. Did you make it yourself?

Very minor but using a bomb freezes movement and you can fall off of platforms on accident.  Other than that, nice work.

Very solid take on the tower defense genre. I enjoyed it.

Only downside is I didn't have enough time to finish all the levels.

To improve the game further it might be nice to see what the enemy stats are and number of waves left in the current level.

I like the idea. Kind of like Donkey Kong x Orcs Must Die.

I assume it wasn't supposed to start me on wave 3 with no $. Beat wave 3 but I was left with $2 and one spike trap. Would've liked to see some of the other traps in action.

Thanks for the feedback. There were plans to add a rock paper scissors style element as well as more obvious status effects. The idea was that you would want to equip your goblins before every fight assuming you had collected the resources. Unfortunately the first part was cut and the status effects were hidden as we found a couple show stopper bugs on the last day that took our programmer's time.

Ran into a bug where I could not view my deck. Other than that very clean and fun.

Clean and simple. Nice execution, lots of little secrets.