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The Happy Hat Salesman

33
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3
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A member registered Nov 24, 2020 · View creator page →

Creator of

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Haha totally agree about dev testing for difficulty! Ran into the same problem in my entry -_-

Great game! Very funny, the coordination between the gameplay and music is great, cinematic and charming, great job!

Really creative and fun game!

Great visuals, sound and mechanics. Seriously I don't have anything to say to improve except making more levels cause I wanted to play more :)

Nice entry! The feeling of releasing the charged shots is really good, the visuals are great and the moving feels right. I think that it's a bit repetitive and maybe a boss with more patterns or something like that could make the game feel more refreshing. I think that the charging sound is a bit too loud and also maybe making the charge a bit shorter?

 Overall a solid entry :)

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That's the first game in this jam that made me learn biology!

The concept of time slowing down feels really good, I like this game! The slowing down gives you time to think about your next move while still being challenging. Also, making every stage with a different purpose or a different cell made the game fell refreshing and unique.  After finishing many stages, I felt  like I want a bigger challenge with the same mechanics so maybe adding a boss stage or something like that could be good.

Overall I had a great time playing the game!

Cool game, I don't think that I ever played a bullet hell that you have to get close to the enemy. it's a cool concept and using the 10 second theme nailed it for me. It made the game much more entertaining and it worked well with the concept of getting close to the enemy. I think that as others said, it's a bit too hard. However, I don't think that the patterns were bad, maybe getting the collision box smaller or the character smaller would make it easier?

Overall, very cool and unique entry! had fun playing it :)

You made a lot of unique and cool patterns in this game! For me the game was really difficult, I feel like for every encounter I experienced at first the patterns are challenging but ok and then the signature move is super hard and unpredictable. Still working on finishing the game but I think it's gonna take a while to master it. I really like story-driven game so it keeps me motivated even though I failed a lot. I must say that for me the music is a bit too loud and bombastic for me but maybe it's just me

Love the music! the music is very catchy and good for a video game, and the game itself is goofy and fun. It was challenging dodging the tax papers but not too much. The only thing that bothered me was a bit of the platforming (like other said before) and when the character hits a wall and the camera shakes but its just that. Overall, the game was fun to play and funny :)

Thanks :)

Thanks a lot :)

Cool, thanks for the feedback and advices!

And of course thanks for playing the game and for your time :)

Really creative idea! for me the game felt chaotic but in a good way, like I didn't have control over my shooting bacteria which made me think twice where and when should I move. I think that adding music to the game would add a lot and also maybe a certain goal/bosses?

Overall, I really liked the idea and the game looks good!

Wow, crazy game! cool graphics and music! I think that sometimes the guns are a bit too loud and it's hard to hear the boss music. The 10 seconds theme is implemented really well, and stacking up power ups gives a powerful feeling I really liked this concept! However, it does make the game a bit too easy when you stack up a lot of powerups so maybe restricting some of it? I dunno.

Overall, I had a lot of fun playing the game and it looks really great!

Really cool! I love the music and the effects in this game! feels like you implemented them really well and this game have a really good feel to it. The theme of 10 seconds fits perfectly to the game and I had great time playing it! It is pretty challenging but I felt the challenge was good (like not too much challenging)

Super fun and polished! the game design looks awesome, the music really adds to the effect of the game, I really like how the music becomes bombastic (I think it's the right word?) when you start a room. The 10 seconds theme fits really well into this game, and also each room is challenging but the learning curve feels just right. I really liked the flower shoot pattern, for me it was an 'aha!' moment when I tried to get into the flower and dodge from there, maybe there was a different way but I like mine.

Awesome game!

Wow! the game looks stunning!

It's hard to understand the game at first, but once you do it's really cool (still really hard though). I think that maybe adding power-ups or bonuses could spice it up, or maybe adding achievements?

Overall, cool music and cool game  :)

Nice visuals and music! the game looks good but the enemies are kinda the same all the time. I liked the goofy characters and dialogues :)

Thanks! I did that first but it didn't work well on my friend's computer so I returned it to the current window resolution. It seems I need to work on that \_(^_^)_/

Really nice! I think it was a really nice game! feels retro and I think that changing weapons made the game feel more dynamic. I think adding music to the stages would have been good and maybe bullets to the enemies? 

Overall it was a fun experience :)

Cool concept and cool game! the visuals are great also. It took me a while to understand the meaning of the pink square but once I did it felt great. I was a bit confused on what to do after the first stage and didn't understand what to do but eventually I made it to the second stage.

Also I think that aiming in just one direction is pretty challenging but it still was fun, maybe the fact that the player makes a lot of bullets compensate that fact. Generally I think that it fits the theme perfectly and it is a fun game and also a very creative one :)

Nice game, I liked that you added the background, I think it makes the game look better

I think that if you worked more on the control it would help the game feel more fluid , it's already a pretty hard game so giving the player more movement would be good (like walking diagonally). Also the timing with the music is worth mentioning, I think it's a cool concept that could be investigated further. good job!

Very nice game! the events are cool and make the game feel unpredictable, sometimes really easy and sometimes really hard. As mentioned before, adding audio and more bullet patterns for the boss would make the game much better and add to the "feel" of the game. Generally, I had fun playing it so I think its good :)

Thanks for the feedback and for playing! I tried to make it bullet hell and a puzzle game but it seems that I kinda missed the bullet hell, it's still a good learning for me so thanks :)

I liked playing the game, it was challenging but for the first 5 levels it felt that the difficulty curve was just right. Afterwards it was challenging and I still in level 8 . I think that if you added audio it would make the game more lively, and maybe a little animation when the player is hit to indicate that would be good. generally I had fun playing it :)

Cool! I enjoyed playing it, audio is catchy and it felt like the enemy AI was just right for understanding how to avoid the horde but still difficult enough to make it challenging.

It was pretty fun! I recommend adding more effects that indicate when the player is hit and the robots are hit, I think it adds more "crunchy" feel. Overall it was pretty fun game and nice music

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Thanks for the feedback and for playing!

I didn't understand exactly what I was doing, the art choice looks cool but also makes it hard to understand what's going on, I think I finished the game but I didn't understand the text..

Cool music and cool game. For me it was a very hard boss fight, I think it could add to the game if you added an easier fight before this one (it will help to learn the basic). I also recommend adding more little effects like little circle of around the character when she gets more energy to make the game more lively

Really enjoyed the game! cool sounds and visuals. I felt that the difficulty curve was just right, cool enemies and the game generally have good vibes, really liked it!

It's also the first time for me!

Like, in general, the first game jam and game I made, I am pretty excited about it!

I think I need to work on the visuals but I still like how it turn out


Looks really cool!

love the music and the effects, the screen shake and sound effects are really nice. There is a bug that when I die it still continues to play, I cant move but the game goes on and keeps on shooting and stuff

it feels pretty polished and good, I think that the amount of health that we have currently is good, maybe a tutorial stage would be good? 

For me it's a hard game, I didn't manage to win a fight but I will keep trying ( Also I am not so good in bullet hell games so take that into account)

Hey! I just played your game, it looks nice and I liked the music while playing, it feels that you tried to sync the music with the way that the balls spawn and that's really cool. Also I have some tips but I am not an expert myself, so yeah.

 First, I was hit by the balls when they were spawning, I think that if you could make the collision a second after the balls spawn it would be good.

Lastly, I think it could help if you showed the lives that we have not as a number but as a picture or something else, maybe just make the font bigger, it would be easier to read or notice while avoiding the balls