thank you so much, and likewise!! you did a great job!
Max Farr
Creator of
Recent community posts
yooooo we got a Signature Ecks Review (tm)!!
thanks so much for playing - this is great feedback! (coloring the left/right buttons differently is such an obvious + low effort:reward ratio change, we're surprised we didn't think of it earlier! i think we got too good at our own game and missed a couple things lol)
nice concept, i enjoyed playing it!
my main suggestion would be to amp up the difficulty a little bit - i generally found that i had no shortage of white energy and could spam the heal whenever i needed to, and similarly, the enemy AI logic made it pretty easy to dash around them (plus the dash range is forgiving) so getting free energy back was also pretty easy.
also, it seems like the boss gives orbs any time it takes a hit, so i was able to spam the white E ability endlessly because it spawned enough orbs to replenish me fully every time.
for real though, nice job - it's a catchy idea and i'd love to see more!
nicely done! very hooky concept and plays well!
minor feedback: having a more elegant inventory system would be nice - it can be frustrating to sort through the materials arriving by boat because they all land in the same spot. also, some sort of resource conversion system might help! i found myself in situations where i had tons of wood cluttering the build area but no leather, for example
this is such a clever concept - the puzzles are satisfyingly sophisticated, and the movement feels really nice! fyi, it's pretty easy to accidentally lose by touching the side of a platform while you're descending on a gold platform (i'm assuming this triggers the same condition as hitting your head while you're ascending), but it ultimately didn't get in the way too much.
nicely done!