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Max Farr

36
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A member registered Nov 12, 2020 · View creator page →

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Recent community posts

thank you so much, and likewise!! you did a great job!

congrats, glad to hear it worked out lol - thanks for playing!

this is so sweet, thank you!!!

thanks very much for playing!!

oh i just saw a bunch of people asking you for reviews in the discord haha

thank you so much for taking the time to play through and review it, we really appreciate it!!

thank you so much, and congrats on finishing the jam!!

thank you!!!

thanks for your feedback, and thanks for playing!! SO cool that you did a playthrough video - we really appreciate it!

yooooo we got a Signature Ecks Review (tm)!!

thanks so much for playing - this is great feedback! (coloring the left/right buttons differently is such an obvious + low effort:reward ratio change, we're surprised we didn't think of it earlier! i think we got too good at our own game and missed a couple things lol) 

nice job! the shadow buff is a cool twist!

nicely done! cool set of core mechanics - the clean bar bonus is a nice touch!

wow nice! taking on the challenge of making a fighting game for a jam is super impressive, and it plays really smoothly! my keyboard doesn't have arrow keys so it's a little tricky to play but i really enjoyed it!

thank you for playing!! we all enjoyed checking out stellar bloom!

thank you!! so glad you enjoyed it!

lovely concept, great artwork - i'm a bit stumped by levels 4 and 5, will come back to beat those later! nicely done!!!

lovely concept, great artwork - i'm a bit stumped by levels 4 and 5, will come back to beat those later! nicely done!!!

thank you so much!

and thanks for letting us know about the safari issue - none of us use safari so it looks like that was a gap in our playtests! i'll dig into the issue and see if i can fix it

great character design! cool game, congrats on finishing the jam!

great character design! cool game, congrats on finishing the jam!

thank you so much!!

lovely game! character design is great, sound feedback is satisfying, really enjoyed the boss level

thanks so much!! looking forward to playing your game!

nicely done - the last level was tricky!

cool core mechanics, i enjoyed it! congrats on finishing the jam!

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thanks so much for playing, we're glad you enjoyed it!!

nice job!! the concept is clever, and the trail of plants behind the player is super charming

LOL great suggestion, we'll throw in an AI voice reading reddit posts while we're at it

(thank you so much for playing!)

great job!! the potion throwing feels weighty and satisfying!

very pretty! congrats on finishing the jam!

nice concept, i enjoyed playing it!

my main suggestion would be to amp up the difficulty a little bit - i generally found that i had no shortage of white energy and could spam the heal whenever i needed to, and similarly, the enemy AI logic made it pretty easy to dash around them (plus the dash range is forgiving) so getting free energy back was also pretty easy.

also, it seems like the boss gives orbs any time it takes a hit, so i was able to spam the white E ability endlessly because it spawned enough orbs to replenish me fully every time.

for real though, nice job - it's a catchy idea and i'd love to see more!

great concept, nicely done - would love to see more!

nicely done! very hooky concept and plays well!

minor feedback: having a more elegant inventory system would be nice - it can be frustrating to sort through the materials arriving by boat because they all land in the same spot. also, some sort of resource conversion system might help! i found myself in situations where i had tons of wood cluttering the build area but no leather, for example

the art is so cute - congrats on finishing the jam! the main character being slightly out of frame in the conversation avatar is a great touch lol

it looks like the game froze/crash when i interacted with the heisenberg graffiti, fyi!

great concept, satisfying puzzles!

nicely done! great first jam submission!

this is such a clever concept - the puzzles are satisfyingly sophisticated, and the movement feels really nice! fyi, it's pretty easy to accidentally lose by touching the side of a platform while you're descending on a gold platform (i'm assuming this triggers the same condition as hitting your head while you're ascending), but it ultimately didn't get in the way too much.

nicely done!