Hey Zippo! Thanks for your help with my entry! This feels possibly one of the most polished games in this jam and I really really enjoyed how tight the controls felt. I have learned in this jam that making a platformer that is challenging but not annoying is a magical sweet spot. You achieved this in spades, well done!
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Homunculus's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Playability | #1 | 5.000 | 5.000 |
Theme | #233 | 4.000 | 4.000 |
Cleverness | #282 | 4.000 | 4.000 |
Artistic Style | #401 | 4.000 | 4.000 |
Ranked from 1 rating. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous.
- Very good GDD, I loved seeing the whole design ideas with such complex but easy to digest details. Very cool! The ideas and foundations link very nicely to the game jam, and the underlying themes are mysterious & magical with an awesome soundtrack and sound effects!. Thoroughly enjoyed my little play through. Feedback: Adjust the text that is shown to make it easier to read Adjust the designs of some of the static objects, as some of them blend together and become very hidden The rest of the game is nicely laid out and thought out, please keep going with this. I would be very interested to see how you implement new items and upgrades to the movement :)
Did you include your Game Design Document as a Google Drive link?
yes
Seriously... did you include your Game Design Document?
yes lol
Is your game set to Public so we can see it?
yes
Tell us about your game!
We've made a platformer that focuses basic wall jumping and climbing. Went with a celeste control scheme with an animal well esque aesthetic.
Controls are WASD + Mouse, with other schemes explained.
Deep in a sewer under an unknown magical tower, creatures crawl out of the trash. One little blob must make his way out to confront his creator, to find out why they exist.
Extra Notes
This game jam was a lot of fun. Had a great time with the community.
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