I probably forgot to reconnect the scripts when I changed all the text. Thanks for the feedback
theHerborist
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Very good for a beginner, good job. There are some problems with controls and the screen, but most are tricks learned from experience so don't worry about it.
I see some other people commented about them so I won't repeat them here, but don't let them bring you down. I made the same mistakes in my first submission as well (and almost made some of them this time too XD)
Very good for a beginner, good job. There are some problems with controls and the screen, but most are tricks learned from experience so don't worry about it.
I see some other people commented about them so I won't repeat them here, but don't let them bring you down. I made the same mistakes in my first submission as well (and almost made some of them this time too XD)
https://itch.io/jam/brackeys-6/rate/1178215
Here's the game I made. You have to make potions with a RGB system to match the sick people constantly coming in through your door. Hope you have fun playing it, although I do reccomend higher difficulties as the spawn rate seems to be a bit slow in the easy setting
https://itch.io/jam/brackeys-6/rate/1178215
Here's the game I made. You have to make potions with a RGB system to match the sick people constantly coming in through your door. Hope you have fun playing it, although I do reccomend higher difficulties as the spawn rate seems to be a bit slow in the easy setting
https://itch.io/jam/brackeys-6/rate/1178215
Here's the game I made. You have to make potions with a RGB system to match the sick people constantly coming in through your door. Hope you have fun playing it, although I do reccomend higher difficulties as the spawn rate seems to be a bit slow in the easy setting
https://itch.io/jam/brackeys-6/rate/1178215
Here's the game I made. You have to make potions with a RGB system to match the sick people constantly coming in through your door. Hope you have fun playing it, although I do reccomend higher difficulties as the spawn rate seems to be a bit slow in the easy setting
https://itch.io/jam/brackeys-6/rate/1178215
Here's the game I made. You have to make potions with a RGB system to match the sick people constantly coming in through your door. Hope you have fun playing it, although I do reccomend higher difficulties as the spawn rate seems to be a bit slow in the easy setting
https://itch.io/jam/brackeys-6/rate/1178215
Here's the game I made. You have to make potions with a RGB system to match the sick people constantly coming in through your door. Hope you have fun playing it, although I do reccomend higher difficulties as the spawn rate seems to be a bit slow in the easy setting
I know, unfortunately I didn't have time to thoroughly test the spawn mechanic a part from the fact that it works. It needs a rigorous tuning to make it really chaotic. I already had some suggestions on how to improve it which I definitely want to implement, but that's for after the jam.
It should be better at higher difficulties / with more time passing
Thanks for the review XD
Interesting choice. I agree with some other comments that more variety could help, maybe even a different platform every time you come back. Of course that would have been madness to do during a gamejam so let's call it future work XD
I had a little trouble with the controls in the platforming parts, where I moved way too fast, so you might want to tighten them up a bit. (might be just me sucking, fair warning XD)
https://itch.io/jam/brackeys-6/rate/1178215
Here's the game I made. You have to make potions with a RGB system to match the sick people constantly coming in through your door. Hope you have fun playing it, although I do reccomend higher difficulties as the spawn rate seems to be a bit slow in the easy setting
https://itch.io/jam/brackeys-6/rate/1178215
Here's the game I made. You have to make potions with a RGB system to match the sick people constantly coming in through your door. Hope you have fun playing it, although I do reccomend higher difficulties as the spawn rate seems to be a bit slow in the easy setting
https://itch.io/jam/brackeys-6/rate/1178215
Here's the game I made. You have to make potions with a RGB system to match the sick people constantly coming in through your door. Hope you have fun playing it, although I do reccomend higher difficulties as the spawn rate seems to be a bit slow in the easy setting
https://itch.io/jam/brackeys-6/rate/1178215
Here's the game I made. You have to make potions with a RGB system to match the sick people constantly coming in through your door. Hope you have fun playing it, although I do reccomend higher difficulties as the spawn rate seems to be a bit slow in the easy setting
https://itch.io/jam/brackeys-6/rate/1178215
Here's the game I made. You have to make potions with a RGB system to match the sick people constantly coming in through your door. Hope you have fun playing it, although I do reccomend higher difficulties as the spawn rate seems to be a bit slow in the easy setting
https://itch.io/jam/brackeys-6/rate/1178215
This is my game, I hope you have fun playing it. I do reccomend higher difficulties because the simple ones might be a bit TOO simple -> not that chaotic
Now THAT I didn't think about. A wave mechanic is simple enough, but I really didn't think about different effects for the different colours of patients. Maybe they can add to one another in the mixed colours a part from the standard RGB. Thanks a lot
The chaos was supposed to come from the constant influx of patients, but the spawn rate is a bit too low. Should be better at higher difficulties
Very beautiful game, the constant changes enhance the experience instead of hampering it.
The graphics are stunning, the puzzles are fun to figure out, especially with your fingers spontaneously tieing knots to find the correct combination.
That last section was murder and yet I still want more
The only part that blocked me was the end screen as I didn't understand how to move forward and possibly re-play the game from the start
That could certainly help. I was also thinking maybe more difficult enemies, possibly even poison spread by the farmers or by plane even. Something to increase the flow of the game and keep the player engaged even after reaching swarm-level
My personal opinion of course, my thoughts are not law nor they should be XD
VERY fun, especially for being at its core essentially a mindless top-down shooter. The different "weapons" are fun to learn and use and the controls are quite intuitive, with the possible exception of the health. Maybe you could make it so it consumes eggs as long as R is pressed, possibly with diminishing returns to discourage spamming.
As a side-note when I read the title of this game I first imagined a rush to get everything possible, sort of black friday + combat. While this might still be a worthwhile idea, I am definitely not disappointed.
Bravo, sir
Very intriguing game. I thought it was a simple platformer and that's it, but the difficulty ramp-up is nice. I imagine the chaos comes in the fact that the computer might randomly kill you at any time?
Maybe add a visible "countdown" of sort or some object/obstacle that makes the computer generate another random number. I think it would add to the chaos / will to complete the level again and again
Edit: talked with the author, they say there is one already. Could be a resolution problem or just me simply missing it