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Chick'n'Doggo (GMTK Game Jam Version)'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #93 | 4.033 | 4.033 |
Overall | #150 | 4.011 | 4.011 |
Originality | #267 | 4.000 | 4.000 |
Presentation | #391 | 4.000 | 4.000 |
Ranked from 30 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The two main characters are literally joined together.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
An about 15 minutes long, awesome experience! The game is simple to understand, new mechanics (which there are plenty of) are introduced at a deliberate pace and the simple artstyle definitely has a charm to it. One of my favourites from the jam, probably perfect with the addition of some sound
Very well made game! Also really fits the theme, just wish there was sounds thats all :D
love it!
This is a wonderful game! I had a lot of fun playing it. It controls super well, and the juice on the movement is fantastically implemented. The level design is well done, with a really nice escalation of difficulty to each new mechanic.
Congrats on submitting, and thanks for the very cool game!
Great game with superb execution loved playing it, it's a shame you couldn't include audio but thanks for the experience!
Very nicely done! The simple control scheme works very well and there's a remarkable amount of content and a good range of mechanics.
I do wish there was audio but I know that can be hard to fit in in 48 hours.
Really cool game, it feels like a metroidvania, great game :D
Awesome game! The succinct controls lend themselves well to cool puzzles and an overall challenging experience. The grappling mechanic felt good, and the characters were fun. Well done!
This is fantastic. I like the expansion of "hookshot" like mechanics into the main idea of a game. I especially love all the different environment types that come into play like the ice and conveyor belts. If this concept was expanded upon, I'd love to see the two characters have different properties so there's an aspect of wanting to choose which one you launch to specific platforms depending on the circumstance. And this is more of a personal preference, but I'd prefer being able to aim where I'm launching and have more of the challenge come from timing things based on moving elements in the environment and puzzle solving where I should launch to and how/when. There's a lot of potential here, excellent work!
Really liked the game.
Another PICO-8 game :D ! It's simple and very effective. I played until the very end, and I was really pleased by all the mechanics and the level design clever ideas. Congrats!
The collision is (rarely) a bit off:
What a great little game. It's a real pity that there is no sound, because otherwise this could have been a perfect score for me. Great and various gameplay, game design rules applied well and simple but effective graphics. Very nice job!
wow, excellent design and I love the arstyle ! the monobuttonic gameplay is top notch !