Nice game, I like the music and art! As LegendxD said, Z for interact is weird, it should be E, or Shift. The idea is simple but made in a fun way too. Nice game!
TheUnknown1050
Creator of
Recent community posts
Thank you! If I make a post-jam version (which I do plan to do when I have time) I'll add more levels, make the tutorial more intuitive, make the vacuum movement faster and smoother, and maybe even add in a new mechanic, but I'm not sure what the mechanic would be. Maybe an obstacle that can be moved by one vacuum but blocks another vacuum, I think that would be cool to mess around with.
The vacuums are pretty slow, if I make a post-jam version I'll speed them up, or as someone else suggested, add a speed slider so people can play at their own pace. If someone's tryna speed run the game (I'm not sure why someone would haha) it might be useful. I also was thinking of having the vacuums smoothly interpolate to the next position, but I ran out of time. Thanks for playing and giving feedback!
I like the scary vibe this game gives. A little hard to understand the game at first, but it's really good! The sound design adds to the creepiness, and of course the Lidar sensor. Something charging at you was so scary lol.
Really nice game, the graphics are also amazing but there is a little too much reading to do.
Sorry about the vacuum sound haha!
Thank you so much for the feedback! I was thinking of making a leaderboard actually so you could compare your scores to other players and get a general understanding of how good they did, but I ran out of time. The stars idea is actually really good too, I should have tried doing that instead.
Thanks for playing!
https://itch.io/jam/wowie-jam-4/rate/1663755
I'll rate your game when I have time!
Thank you for playing :p
The vacuum sound was very annoying I know sorry :/
The tutorial I heard was pretty confusing yeah, Yän played my game on stream and he was so confused at first on what to do, because the turn arrows are pretty confusing, and also, just reading a whole block of text is not the most intuitive thing ever.
Thank you for giving the feedback by the way, I appreciate that you took the time to rate and give a detailed comment!
Wow, really polished and well made for a scratch game! The only thing I can say is that if the red square is under the middle floating platform and you are on top, it will never get you because its just trying to go up. But that's hard to get around as pathfinding in scratch I can imagine is very hard. Very nice!
Thank you so much! Makes my day to here that this was somebody's favorite game! As for the vacuum noises, sorry about that, I know they are annoying but I realized after the jam because I didn't really have time to test the game. I actually had an original version without any noises but since we had an extra hour for submissions, I decided to quickly add some noises but didn't get any time to test to see if the noises were actually good or not. And yeah the vacuum should've also been faster, it can feel slow and boring sometimes waiting for the vacuums to do their thing and get to where they need to be.
Thanks for playing though!
I'll play your game and rate it!
This one is mine: https://itch.io/jam/wowie-jam-4/rate/1663755
I appreciate that you took the time to try out my game and give feedback! The speed of the vacuum is really slow actually, not your attention span haha, if I ever make a post-jam version, I will either make the speed faster or just have a speed setting as you said. I do wish I had time to polish also, I would've made the vacuum cleaner sounds not cut every few seconds like they currently do, and of course added some sound effects like a win sound or something.
Thank you for playing!
I'm not sure why that bug is happening for you where you can't remove blocks, are you sure you were right clicking? Because to remove a block you have to right-click on the block you want to remove. I tested it myself and it should be working... Note, to remove blocks you also have to not be in play mode, you can press space to reset the vacuums to their original starting positions and then you can place or remove blocks.
As for the other way of solving the levels, that's actually intentional, nice job finding that way