Thank you very much for the feedback, but above all, for giving it a chance despite the fear.
We are sorry for the bad experience that the cinematics could have given you, it was not the intention, but we recognize that we went a bit over the top with the "weirdness" of everything.
(Cuando terminé de redactar, me di cuenta de que... "jaja, claro, seguro habla español si ve a Alva, ¿por qué lo escribí en inglés?", pero no pienso dejar que mi esfuerzo se desperdicie, así que dejaré lo de arriba en inglés >:D
¡Gracias de nuevo por dejar tu comentario! )
Ti-LA
Creator of
Recent community posts
I really enjoyed the game... short and fun. The aesthetic is great too, having in count the simplicity of the game. Not gona lie though, the last level made me curse 2 or 3 times >-<
In my opinion, you should give the player another key to dash, keeping in mind that you let the player move with "wasd" if he wants.
Overall, a very good game, moovement feels great, aesthetic on point, and ends when it has to end, without overstretching.
Thanks for taking the time to play our game and leave your comment! Regarding the controls, there are some things that we couldn't polish due to time constraints and the few final tests that we were able to perform. At this point we feel that we have to apologize for that to the players, because we understand that it can be unfairly frustrating sometimes.
I really enjoyed this protoype, it takes a bit of "practice and error" to complete some challenges, of which i am not a big fan, but anyway I recognize that in the simplicity of explaining too little, there is beauty. And as "NobbyJazz Studios" said, I enjoyed the creative way the game started!
Lastly, I don't want to leave without telling you that I'm sorry for your loss, and I hope that you can complete the grieving process withut much hiccup. I hope you did well in the finals too!
This is by far the one i enjoyed the most, very simple, very hard, no bugs, the gameplay is repetitive but its a jam game... very polished. We need a highscore on the screen!!! Also you need to teach the player that holding space you use the jumping energy more efficiently, i was about to quit playing but i noticed that and the game became a lot better!