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A jam submission

This Place Sucks: A Vacuum StoryView game page

After your latest software update you join the A.I. takeover. Everything sucks. Suck it up!
Submitted by Dognito — 1 hour, 7 minutes before the deadline
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This Place Sucks: A Vacuum Story's itch.io page

Results

CriteriaRankScore*Raw Score
Theme#1233.8363.836
Originality#1483.8033.803
Fun#1853.3933.393
Presentation#2043.7213.721

Ranked from 62 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game represent "Power"?
Suck up junk to grow big, then take over the world!

Your character, a vacuum gone rogue, has to manage its power levels in order to complete each level. Suck up junk to level up. Be quick! Your power can run out.

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Comments

Viewing comments 51 to 32 of 51 · Next page · Last page
Submitted(+1)

Nice katamari-like. The vacuuming feels good! You have to be quite precise in your route not to lose too much power, I don't know if you can recover from powering down

Developer (1 edit)

my good friend is a kaizo mario player so my perception of “difficult “ is too high! I really got to tone down the difficulty curve in an update. Thanks for playing!

Submitted

This sucks! I mean the vacuum, not the game.

The game is very fun, with gameplay loop like Katamari. Vacuum gets bigger and bigger so you can suck bigger and bigger objects. It’s so satisfying to finally being able to suck up all the object once thought to be impossible.

It took a while to figure out how to play this game and once you figured it out, it feels really good.

Unfortunately, unlike Katamari there isn’t really a clear direction where to go next, leading to many retries.

The vacuum really sucks.

Submitted

I sucked up the cat. He is now my friend

Submitted(+1)

Aside from some unfortunate hitboxes, this game was a lot of fun! As others have pointed out, the power bar should be explained a little better at the start since I had no idea how to progress past picking up small little things, but eventually I got the hang of it and started sucking less at the game and sucking up more things in the game! Well done!

Submitted(+1)

Very fun game lowkey sucks :)

Submitted(+1)

Super cool! I didn't understand at first that bringing the power bar to the top was what grew to the next size. I assumed that eating enough small things at some point would do that, but the actual strategy was to go fast. I looked at the instructions again and I think that could have been just a bit clearer, but I figured it out eventually anyway. Great job!

Developer

Total oversight on my part. I could see how that's confusing. Thank you for playing and the feedback!

Submitted(+1)

Nice game, was quite fun! It would be nice to have a vacuum that feeds on things it sucks :))

I like how you've made 3 distinct categories - things you can consume, things you move and don't consume, and sings you don't move. Purely from a game perspective, the distinction is a bit confusing - maybe it's better to either clearly distinguish it (but colour marker or something) or make them all respond in a similar way - like - you can suck a sock, but you'd better not as it clogs you etc. :)

That said - very cute game! And yep, that place sucks :D

Submitted(+1)

Also, I'm not sure letting your hose stuck is a good idea :D


Developer

Thank you for the feedback on improving distinction between object types. I nearly went for color-coded items that aligned with the player's color. Then opted against it because I liked the chaotic look of items. Much to ponder for my next update.

Thanks for playing!

Submitted(+1)

mmmmmm yunmy billiards,.,..,

the sounds r soooo satisfying

Submitted(+1)

music had me bopping my head, and very neat concept, enjoy this a lot! 

Submitted(+1)

Nicely presented!

Submitted(+1)

This genre of game is usually very passive as you just grow exponentially and its still fun. However, your twist makes this genuinely hard but also so rewarding when you suck things in the right order. Took me a couple attempts to complete and had a blast while doing so. Thanks for the experience!

Developer

You perfectly understand the vibe. Glad you like it! Thanks for playing :)

Submitted(+1)

It was fun to frantically look for more things to suck up to get more power. the difficulty was fun

Developer

glad you liked it :) thanks for playing!

Submitted(+1)

It was satisfying cleaning up the messy environments, but I feel bad for sucking up the cats... :(

Nonetheless, I had fun!

Developer(+1)

I had an idea for the cat - if you sucked it up it’d get stuck in your tube. You’d have to mash the space bar to spit it out and turn it into a projectile. Ran out of time for that.

Submitted(+1)

That idea sounds fantastic.

Submitted(+1)

Fun and unique game, I thought the sucking was very satisfying. Thought the game was a bit too hard though, at least to start ramping up. It's hard to tell what you can and can't suck so you waste time sucking up things that are too big which only sets you back farther. And I love drum breaks as much as the next guy but with the amount of resetting, I did feel like I was going a bit crazy. Still overall a very cool game, the completionist in me is calling me to suck up everything!

Developer(+1)

Thank you! I think if I cranked the difficulty way down then it would let the player get their bearings and figure out what sucks and what won’t. It can definitely use more jungle breaks too :)

Submitted(+1)

Probably a bit too hard to get off the ground, and even once I did, I couldn't find the last leaf or something that I was missing. Fun idea though! Shop vac eats world! :)

Developer

There seems to be a bug that prevents you from scoring 100%. But the ultimate goal is to find the exit. There you’ll find a few more achievements to chase. Thanks for playing!

Submitted(+1)

I found myself fueled by a deep desire to suck up an entire 6 pack of PBR and couldn't be satisfied until I succeeded

Submitted (1 edit) (+1)

Other than the collision stuff you already know about, I think the only real issue I was having was the speed the power decreased once the bar got to around half way depleted. I tried it numerous times on web and using the exe and it did look to start depleting faster once it reached that point.  

If it ever dipped below that for any reason, it feels bordering on impossible to get it back up and this was a huge problem if I got stuck between a chair and the wall and the nearest pile of small stuff to suck would have me close to half depleted once I went down a size. Once I got the groove going though and figured out the "right" routes to take, the gameplay was very fluid (got stuck on a tiny key once though?!?!? crazy and very realistic tbh)

This also happened once when I was zipping through trying to see the full map and it would nooot return to me XD

Overall a very good job though, especially for picking up Godot for the first time! I know it's got a few peculiarities other engines don't. The art is charming and I can see the work that went into it.

Developer(+1)

Hey slogboat! Thanks for playing and such detailed feedback. You're amazing. I did not know that the power-meter depletes faster after halfway... I'd have to take a look at the code, it's supposed to be a constant speed! I'm sure my code would make the average programmer die a bit inside lol

Submitted(+1)

fun and i love the wobbly hose :) pretty hard as others have said, you kinda have to know the map before you can beat it!

Developer

Thanks for playing! I'm very proud of my wobbly hose :)

Submitted(+1)

I really like the concept of this game it's pretty fun. I saw someone compare it to Katamari and yeah I definitely see the vision. The only thing is I found it tough to vacuum small objects, which I believe if that was remedied, the game would be fantastic. Very fun game!

Developer

Thanks for playing! I wanted to remove collisions with the smallest objects but tbh, i couldn't figure it out because I'm such a godot noob! maybe in a future update.

Submitted (1 edit) (+1)

I like the idea, sort of like "Katamari Damacy". I did find it a bit fustrating to get stuck on all the tiny objects, it seem like you need more power to push things out of the way.

PS. Music was great

Developer

Thank you! I was desperate to fix the issue with collision on small objects. But I'm super new to Godot and I just couldn't figure it out. I wanted collision on objects to disable as you got bigger. Hopefully I can figure it out for the extended version coming soon.

Submitted(+1)

Very cool! The art and gameplay is really nice and satisfying. I like how the power constantly drains so that you have to think quickly. I kind of wish though that the vacuum handle had a max speed behind the mouse so that it didn't feel as snappy and that the pull of the vacuum was stronger. Also my hand was cramping a little, but it was fun to play good job! :)

Developer(+1)

Great feedback, thank you! I did play around with max nozzle speed and the reach of the suction, but it's good to hear your thoughts. Thanks for playing.

Viewing comments 51 to 32 of 51 · Next page · Last page