Ouuu the flickering lights would have been a good idea, wish we thought of that. Thanks for the feedback and for trying out the game!
Tifaroo
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okay so I was able to test it myself at work.
If you open terminal and do the following it will work
Cd downloads(assuming its in your downloads)
Cd mac(if you know how to do both these in go cool)
Chmod +x Game.app/Contents/MacOS/rpginabox
Then go to privacy and security settings and allow the game to run.
I wish it was easier and there probably is an easier way in the future but at least thats how I got it to work at work.
This was the response the developer gave me -
I'm not sure, I would need more details beyond the generic error they provided to narrow it down more. Not too familiar with MacOS, but I know that it can be overzealous when blocking things from running. They could try running this "chmod +x" command to give the app executable permissions as it may not have them by default, this article has an example: https://superuser.com/questions/1345755/how-to-fix-the-application-cant-be-opene... - they'd open a Terminal window where the game is located and run a command like this:
```chmod +x Game.app/Contents/MacOS/rpginabox```
Thinking more about it, though, they could also try installing and running it through the itch.io desktop app, as I believe it fixes the permissions automatically when it installs the game. There's a bit here about it: https://docs.itch.ovh/itch/v23.6.1/integrating/platforms/macos.html. Not sure if that's the issue, but probably worth trying that before messing with the command above.
is it possible the resolution was off and you couldn't see the colored box on the left side that you could click on to put the fish in your scaled fish inventory?
(I know I was getting an issue where if I set the resolution to low or sometimes the full screen cut off part of the game)
I cant really test things on mac sadly as I dont own a Mac.
Thanks for playing 😊
O like an alternative that could be cool is trying to utilize a feature that most people don't use everytime. I doesn't have to be like you purely have to do it in this way but like bonus points if you incorporate this mechanic into the game. Like having the ability to jump, or moving platforms. Whatever it is it can help with getting people out of their comfort zone and maybe try part of the engine they haven't tried.
Honestly I think a week is a perfect amount of time, there was a lot of burnout at the end where I technically had one more day to work on stuff. I'm personally not a fan of game jams that go on too long because then I feel like I have forever to get the project done and too short is just a stress basket. I know a lot of other Jams do that special object or whatever or release the theme closer to the actual event day or on the start of the event which could be cool(Maybe we can come up with some alternative to this for the future?). I don't want to say it was like cheating but I definitely had pretty much all my ideas of how the game was going to work like a week before I started, and I don't know if that's fair for someone else who doesn't work well unless they start making the game. But this is mostly just saying that people are different so its kind of understandable to not meet in the middle and I really just liked doing a game jam with a community of people, so I would be more willing to change up my anticipations for a future jam. I thought the theme was definitely a perfect way to jump into doing jams on the server, felt natural to do a spooky related game jam for the spooky season. Maybe you could also include a way for other creators and players to rate the game, as like a community vote. Doesn't actually have to correlate as a prize but it would be nice to know how some people feel about playing my game.
Fair! The best way I would explain it without actually having a tutorial set up or being in person to show you is its kind of like tic tac toe to an extent. As the cat you want to make sure that the cats with icons above there head all have the same or most of the same icon above there head. Then you call a vote and for every vote matching what you called your approval rating goes up a point, every point not matching it goes down a point. The rat is able to bonk the cats with its shovel to change the vote of the cats but only a certain amount of times. If you don't allow a cat to vote or bonk them they also will lower your approval rating. If your approval goes down to zero or is less than 50% at the end of a round you lose. The Controls are in the screenshots. We are planning on doing an update to at least have a tutorial showing you how to play and stuff but we rushed to make sure we had an upload for the game jam. Thanks for checking out the game!
Did you download both the .exe and the .pck? They need to be in the same folder. This was our first time making a game so messed up when uploading the content. The Zip file is an updated version of the game which was submitted late but it fixed a bug in the Game Jam release.
(Edit) We changed it to just an exe.