Not my cup of tea as far as games go and I cannot really rate it properly because I totally suck at it so I don't know how the controls are in comparison to other games of this type. I looked at the replays for the E1 level but I never got the rocket jumping working after one hit but as I said, I suck at these kind of games.
However, having leaderboards is already amazing and having the replay feature is the cherry on top that really impressed me.
GG !
Play game
Tain't Rocket's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics | #74 | 3.793 | 3.793 |
Gameplay | #86 | 3.448 | 3.448 |
Overall | #89 | 3.586 | 3.586 |
Innovation | #90 | 3.345 | 3.345 |
Audio | #127 | 3.310 | 3.310 |
Theme interpretation | #245 | 2.862 | 2.862 |
Ranked from 29 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
GitHub repository
https://github.com/EFG-Game-Jams/gameoff2022
Comments
Nice speedrunning game with some solid smooth mechanics. I like the level design and style. Good work!
that was fun! completed it a few times, not exactly the highest scores but still enjoyed it!
I enjoyed this game a lot. It reminded me of Raze from Valorant :D
I loved your menu styles as well! Great job!
THAT WAS SO MUCH FUN! I had so much fun pushing up the leaderboards. The tech for rewatching others' runs was really impressive and I enjoyed trying to emulate their moves. CaporalPotato and Mr_Freeem4n are absolutely insane players.
The gameplay felt really smooth, and the tuning was really tight. Reaching Hard was way too hard but I persevered and got it. H3 was my downfall sadly, that level is ridiculous!! Watching others do it made me realize I just need to git gud though.
At first camera was jumping in x axis (like forcing me to look in one direction) and then I got this (in ground tutorial near orange columns)
That's... very odd.
For the camera jumping / locking, that seems to happen sometimes in unity web builds when the mouse hasn't focused the window properly, or something like that.
I've had it happen a couple of times in different games, but never managed to reproduce it twice in a row after reloading the page.
Would love to know what causes it, and if there's anything the game can do to prevent it...
In that screenshot, did you somehow glitch through a wall, or did the level just vanish?
Any details you could provide would be very welcome!
I got some very strong Mirror's Edge vibes going through the ground tutorial; the environments are so clean with only a few color accents. But the game really set itself apart with the rocket, that raised the skill ceiling quite high, which I appreciate. I'm slightly impatient, so getting up to speed from a standstill feel like it takes a bit too long, but once you get going and you start landing some tricky maneuvers with the rockets, that is extremely satisfying. Great work!
I think the 'charge' shot was an interesting twist on a classic formula but it was just a bit too many steps for me to really get into it. I was never good at rocket jumping anyway for what it's worth
Glad you still gave it a try! Yeah, we tried to freshen the formula up a bit. The upside to the charge shot is that allows first time rocket jumpers to simply look forward and shoot; the rocket will land at their feet without any charge.
However, in the small time frame we had the skill requirement does take a few sharp leaps. Something for everyone, but perhaps not enough!
I can tell that this is a good game, but I haven't really got to experience much of it because I suck!
You have successfully kicked my ass!
This is a game of skill, and I am quite rusty to get used to it. Especially the movement mechanic is completely different from most First-person shooter game I've played.
The player movement feels really heavy and sliding. It is good in some ramp or big area, but it is not good at all in making a simple jump to another platform.
The difficulty curve in this game is fine, but I feel like there are not too much fun because the lack of easy levels.
Nicely done. This game does look nice.
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