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A jam submission

Tain't RocketView game page

It ain’t Rocket Science
Submitted by TijmenUU, SatriAli, saeedek — 1 day, 1 hour before the deadline
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Tain't Rocket's itch.io page

Results

CriteriaRankScore*Raw Score
Graphics#743.7933.793
Gameplay#863.4483.448
Overall#893.5863.586
Innovation#903.3453.345
Audio#1273.3103.310
Theme interpretation#2452.8622.862

Ranked from 29 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

GitHub repository
https://github.com/EFG-Game-Jams/gameoff2022

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Comments

Viewing comments 21 to 2 of 21 · Next page · Last page
Submitted(+1)

Not my cup of tea as far as games go and I cannot really rate it properly because I totally suck at it so I don't know how the controls are in comparison to other games of this type. I looked at the replays for the E1 level but I never got the rocket jumping working after one hit but as I said, I suck at these kind of games.

However, having leaderboards is already amazing and having the replay feature is the cherry on top that really impressed me.

GG !

Submitted(+1)

Nice speedrunning game with some solid smooth mechanics. I like the level design and style. Good work!

Submitted(+1)

Really enjoyable time trial game. The leaderboard with replay system is FANTASTIC and is very nice to have in games of this genre. I had a blast playing this (pun intended)!

Submitted(+2)

Really enjoyed the pun title 

Submitted(+2)

Challenging level design!!

Submitted(+2)

that was fun! completed it a few times, not exactly the highest scores but still enjoyed it!

Jumped like a wabbit randomly, then left the tutorial and competed against others' best times... Managed to accidently beat the record of an angry Frenchman, realized it could not be beaten! But then he beat it again :(

I love it :D

Submitted(+1)

I enjoyed this game a lot. It reminded me of Raze from Valorant :D 

I loved your menu styles as well! Great job!

Submitted(+2)

THAT WAS SO MUCH FUN! I had so much fun pushing up the leaderboards. The tech for rewatching others' runs was really impressive and I enjoyed trying to emulate their moves. CaporalPotato and Mr_Freeem4n are absolutely insane players.

The gameplay felt really smooth, and the tuning was really tight. Reaching Hard was way too hard but I persevered and got it. H3 was my downfall sadly, that level is ridiculous!! Watching others do it made me realize I just need to git gud though.

I'm trying my best! Thank you and just as you said, the game is a  really fun experience.

Submitted

At first camera was jumping in x axis (like forcing me to look in one direction) and then I got this (in ground tutorial near orange columns)

Developer (1 edit)

That's... very odd.

For the camera jumping / locking, that seems to happen sometimes in unity web builds when the mouse hasn't focused the window properly, or something like that.
I've had it happen a couple of times in different games, but never managed to reproduce it twice in a row after reloading the page.
Would love to know what causes it, and if there's anything the game can do to prevent it...

In that screenshot, did you somehow glitch through a wall, or did the level just vanish?
Any details you could provide would be very welcome!

Submitted

I went sideback to central area, got gun, returned to the tutorial tunnel and fell through floor near the first group of columns.

Developer(+1)

I've found the issue, between the second column and the wall on both sides.
Won't fix it during the voting period cause that seems contrary to the spirit of a jam, but I know what to do as soon as the voting period ends.

Thanks for the report!

Submitted

I really like the minimalistic design, but for me too hardcore game.

Developer

Thanks for giving it a whirl!

Submitted

I got some very strong Mirror's Edge vibes going through the ground tutorial; the environments are so clean with only a few color accents. But the game really set itself apart with the rocket, that raised the skill ceiling quite high, which I appreciate. I'm slightly impatient, so getting up to speed from a standstill feel like it takes a bit too long, but once you get going and you start landing some tricky maneuvers with the rockets, that is extremely satisfying. Great work!

Developer

Thank you for the kind words! Shooting a rocket, without charging the shot, whilst walking forwards and looking slightly downwards gives you a lot forward momentum. Checkout the replays for the E(easy) maps for instance. This does require online play though!

Submitted(+1)

Cool mechanics! Fun speed-run game. :)

Developer

Happy to hear you liked it!

Submitted(+1)

Love me some rocket jumps!

Developer

Don't let anyone tell you otherwise!

Submitted(+1)

I think the 'charge' shot was an interesting twist on a classic formula but it was just a bit too many steps for me to really get into it. I was never good at rocket jumping anyway for what it's worth

Developer

Glad you still gave it a try! Yeah, we tried to freshen the formula up a bit. The upside to the charge shot is that allows first time rocket jumpers to simply look forward and shoot; the rocket will land at their feet without any charge.

However, in the small time frame we had the skill requirement does take a few sharp leaps. Something for everyone, but perhaps not enough!

Submitted

I can tell that this is a good game, but I haven't really got to experience much of it because I suck!

You have successfully kicked my ass!

Developer(+1)

Well, happy to be of... errr.. service!

Submitted(+2)

Solid game

Developer

Cheers!

Submitted(+2)

Very fun, just cant get to the hard time trail, way to hard!

Developer

Thanks for playing! Yeah the hard levels are a bit tough to get to, the wall jumping does come back in levels too. Glad you enjoyed it!

Developer

We now have a small video showing how to get to them if you'd like to give it another shot ( pun intended ;) )

Submitted(+1)

It looks so easy lol, will definitely try again later

Submitted(+2)

This is a game of skill, and I am quite rusty to get used to it. Especially the movement mechanic is completely different from most First-person shooter game I've played.

The player movement feels really heavy and sliding. It is good in some ramp or big area, but it is not good at all in making a simple jump to another platform.

The difficulty curve in this game is fine, but I feel like there are not too much fun because the lack of easy levels.

Nicely done. This game does look nice.

Developer

I am more accustomed to Quake / Gold Source / Source myself too. The key for me was to wrap my head around the charging mechanic. One I understood that it kinda started clicking for me!

Submitted(+2)

very cool!!

Developer

Thank you!

Viewing comments 21 to 2 of 21 · Next page · Last page