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Nocturn's itch.io pageHow big was your team?
5
Please, mention every team member and consider adding links to social media.
Programmer 4Kraba
Artist CMEX
3D Artist Kumacat, TEERIEN
Musician TEERIEN
Handyman Sazhit
4kraba - https://4kraba.itch.io/
Terrien - https://teerien.itch.io/
Sazhit - https://Sazhit.itch.io/
Kumacat - https://qmacat.itch.io/
CMEX - https://cmewunka.itch.io/
https://www.reddit.com/r/Reactor_Games/
Textures:
freestyled.com
www.sharetextures.com
Sound effects:
zvukipro.com
Any special indications? Anything else you want to tell players?
Nocturn is an adventure game with simulator elements. As a bartender, you have to do your job - make cocktails, but not all visitors are who they seem at first glance.
Language support: English, Russian
itch.io - https://qmacat.itch.io/nocturn
P.S. A bug has been found in the game with a distortion of the size of objects. To avoid it, you should wait for the end of the interaction animation.
After jam fixed version 1.2 (2024.11.04 06:00 am EST):
-Fixed some localization bugs.
-Adapted the interface to different monitors.
-Fixed a rare bug of strong distortion of the size of objects, which blocked the completion of the game.
-Slightly reduced sensitivity of camera movement when dragging objects.
-Fixed a bug where 20 random visitors appeared at the VHS store location in game version 1.1
After jam fixed version 1.3 (2024.11.04 11:00 am EST):
-Added an indication of the possibility of combining items.
-Added a small hint note.
-Added a sprint to the Left Shift button.
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Comments
Thank you so much for the submission! This was so creative!
The visual changes when looking through bottles mechanic is very impressive!
I loved the art style, music, SFX (with the dog and all haha).
And WOW the paintings by Hajime Sorayama!
I really enjoyed pouring the first few drinks and playing around with the mechanics.
Points for improvement:
- The drink-pouring puzzles were very repetitive, at some point, I kept playing just out of curiosity.
- Walking outside is extremely slow.
- The UI was very small and located at an uncomfortable position on the screen.
- I couldn't understand how to pour a drink until I saw a video (there is no indication to when it's possible to pour a drink as opposed to indications when it is possible to place the drink down, this makes things very confusing. For example, To interact with the Ice machine and sink there is an indication. But to pour a drink - there are no indicators).
Thank you very much for such a detailed review, we are very grateful to you for this!) This is not the first time we have encountered complaints about non-intuitive interaction with objects, we will try very hard to take into account all comments and make changes before the deadline
Cool idea, loved the mechanic and the movement of the objects, having to check each bottle was getting repetitive and wish the played moved faster but it's a cool idea for a game. Also really loved the art style on the characters.
Thanks for the feedback. We had to postpone plans to diversify the gameplay, as we did not have time to make a tutorial. It was already difficult for the players to figure out what to do) But they had and still have such plans.
I suck as a bartender. Couldn't get even one visitor happy. All my drinks taste like clay!! hahaha.
Game looks awesome. The scale thingy bug happened to me after about maybe 10 minutes in. But I thought it looked kinda cool. Would be a nice feature if you added a bartender drinks his own mix button. hahaha :P
Great submission.
Thanks for the feedback! We tried to hint to the players, with a replica and a gif on the game page, that you need to look through the drinks to determine what you need, but it turned out this is not the most effective method of providing information))
Upd. We have redesigned the design of the game page, now the gif can be seen in the screenshots of the game, I hope this will eliminate misunderstandings
I will give it another try and update my feedback. Now seeing that gif makes me see exactly what I was doing wrong. Hahaha
We have added an additional link to the corrected version of the game without the scale bug
I finally served the customers :P
The gameplay is pretty good. I can see this working well in VR as well. Great submission.
I watched your playthrough of the games from the jam) Thanks for your work. Sorry to hear that you encountered the bug again, which was my fault. I fixed a large number of random visitors on the second level, but I guess I'll have better luck next time)
We liked it, great game. An excellent introduction to the theme of jam.
We are glad that you liked it ^^
I like the game but I was having a hard time with the dragging mechanic!
What kind of hard time? And thanks for the feedback ^^
No I am just dumb and couldn't figure it out lol