yoo, thanks for playing!! we're really glad you enjoy and relate to the story. i hope you enjoy the rest of your playthrough, we appreciate you taking the time to play our little game! <3
tinhovercarinice
Creator of
Recent community posts
Wow Simone, thank you for all your kind comments & for taking the time to play CLOSE KNIT! I'm glad you enjoyed it, even if platformers aren't your thing! I totally agree about how crafting is so powerful; I was our knitting advisor (I also crochet and embroider too!) and it was really important for us to highlight not just Fern's story, but also Fern's story in context of the powers of hand crafts and its generational influence on families. Thank you for your really thoughtful comment, we're really glad it resonated with you!
yooooo nice work!!! that room is just a cave with a tram station (in the ending dialogue the other characters reference coming up by tram, that's where the station is). unfortunately there's nothing interesting there in this build except the background art, but we were hoping to use it in a deeper capacity originally! here's a screenshot so you don't get fomo haha. thanks again for playing!
whoaaa, very cool! i loved the art style -- the abstract painting background were GORGEOUS!!! some of the platforming in the mindscape was kind of tricky (def skill issue on my part lol). esp those two platforms on the right side of the map near the star, those ones were hard to time heh!) nice work!
Whoaaa, this was cool! At first I explored the area so the manager was one of the last people I talked to haha. But I thought it was super cool how by talking to the characters, you could see their non-scary version. It was a nice allegory! (And also your characters were super interesting and fleshed out! Jackie was super cool hehe)
heyyy thanks so much! yeahhh we really wish we could fix that bug. it only came to be because we tried to make the player slide off the screen once you reached the door, but our coroutine is buggy *sobs*. there's a quick fix to get through: once you reach the door tile, move left, move right, and then undo three times and you should slide through. (we also put out a new version recently https://luxille.itch.io/be4-ver-2 if you'd rather play that tho!) thanks for stopping by!
there is a little trick to getting through that bug if you run into it, although it's messy: once you reach the door tile, move left, move right, and then undo three times and you should slide through. weirdly, it only happens for some people, but we put a new version out recently (https://luxille.itch.io/be4-ver-2) if you'd rather play that! thanks for stopping by!
Holy moly! I didn't make it to the end yet, I will certainly try based on how hyped up the ending is, but wow this was incredible! The graphics were gorgeous and the physics was amazinggggg. The fact that the totems had physics was both awesome and the bane of my existence. Will try and push through to see the ending, but really, such an incredible job! I'm really glad I played!
Eep, thank you so much! That's a new one for me -- I think getting stuck might just be a symptom of playing too fast, which is a bug we're working on fixing. For now, restarting a level (with R) should always clear any issues, but we definitely hope to get some bug fixes after the jam period ends! Thank you for playing!