Unreal Engine. All of the environments are from the Unreal marketplace so it's almost definitely made in it.
TinyTroglodyte
Creator of
Recent community posts
After finishing this game, the concept of mixing pigments is really fun and made for a really enjoyable puzzle game! In the last level it was slightly frustrating due to a bug where when I switched to yellow I couldn't move after joining pigments, but overall the controls felt responsive and the level design as well as the quantity of levels for a 48 hour game jam is impressive. Well done! You could even expand this idea further by having each colour have different properties, like for example one that can jump higher but is slower, one that moves fast but has a small jump etc..
Wow thanks for the high praise! I'm glad you enjoyed it! The main reason for all the bugs is that the 1.0 version for the jam was built 5 minutes before 7pm so we had no time to playtest the new changes (this was because a new script that was supposed to randomise car models ended up breaking everything so we had to revert changes which took a while to implement, therefore not allowing time for bug fixes). I think the main problem was simply the fact that this is mine and my brothers first 48 hour game jam but we've had a ton of fun making it! After the voting period is over we'll release an update with the main game breaking bugs fixed and a few extra features, so feel free to play that when that releases!
This game is really polished, unique, great looking and most importantly fun! For a game made in 48 hours this is great! (btw I did find a bug where I ended up out of bounds, screenshots attached. Not sure exactly why it happened or if you are aware of it, but I think it was caused by the character I was attached to dying as I walked into a wall.)
I really love the art in the game, and the gameplay itself is fun, but I feel the tether didn't add too much of an extra challenge as I could just walk in the opposite direction of the pull and not get pulled much. Maybe if the tether had a max length that shortened as your score went up, therefore confining you to a smaller area and making it harder could work well.