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Googun's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #148 | 3.947 | 3.947 |
Originality | #181 | 4.105 | 4.105 |
Overall | #217 | 3.930 | 3.930 |
Presentation | #749 | 3.737 | 3.737 |
Ranked from 19 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You are joining together different types goo. Like two component epoxy.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
this is SO GOOD! I'd love to have some insight into how you accomplished the fluid mechanic. Especially converting liquids. Is it just every liquid particle talks to its neighbors, or do congealed blobs count as one parent entity?
Every particle talks to neighbors. Initially I just made different fluid types transform directly on contact. It created "boundary layers", looked cool, but was completely unsuable for gameplay purposes. So I wanted the whole volume to change after contact with a single particle of different type. When one transformation happens on contact of two types of goo it sets global target transformation type and then all particles in contact with particles that recently transformed convert to this target color. This creates some wierdness, but it prevented goo being stuck in flickering cycle of endless transformations and was good enough for a jam.
That's a pretty good solution, thank you for explaining it to me! I think I'll have to mess around with systems like this, it's really fun to play with
very fun!
Hey, this game gave me World Of Goo vibes, I liked the use of goo, and color picking (like green is acid) , I must say I struggled through the puzzle of the falling green goo, till I understood I gotta stay below and pray to catch it. The one after with the blue goo going up was really hard , there is no restart button so i had to throw black goo on it hoping to get some other blue for me to use and I didnt come to solve it. I would suggest lowering the difficulty a bit or adding more explanation of what to do at start, and a restart button for a level can be nice.
The restart button is R...
I love the puzzles, and the music is very calm and nice.
The goo physics reminded me of portal 2! I really like the puzzle mechanics, and the platforming felt pretty good! Cool game!
This is a wonderful game, I like the way the goo's mix together and I would like more levels.
Neat idea! Definitely a lot of room for more puzzles, too. I think the function of each color is a little too vague, and because of that a lot of early puzzles feel like trial and error because of the way things combine, but especially for a jam game I don't think that's a big problem
Really enjoyed this! Such an interesting puzzle game. (And also I absolutely love any kind of liquid physics in games)
Yeah, okay, I dig this one. There are so many interesting interactions you can have here, especially with just one or two more colors. I wanted to experiment and was still thinking about it after I finished, so that's a good sign, right?
Maybe give the players something they don't need to solve a puzzle, let them experiment and make wrong assumptions, like a math word problem or something.
Thanks! Yeah, the core concept really clicked for me only in the middle of the second day. So I haven't had much time to think and implement nice levels and it shows. Glad you liked it anyway!
Had a lot of fun. Would have been nice if the escape button closed the game. Had to use the windows button. Either way I'm amazed you did this in 48 hours. Awesome.
Awesome idea, flawless execution. Finger-breaking controls.
Well done. I had fun with this one.
Loved the use of metaballs! The music, art style and gameplay mix together nicely, very well done!
Ooooh, I Almost went to a similar route. Nice idea.