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A jam submission

CccandyView game page

A GameBoy DMG-01 feel rpg showcase.
Submitted by lorporlem — 22 hours, 4 minutes before the deadline
Rated by 13 people so far
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Cccandy's itch.io page

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How does your game meet GBJam's theme?
You are in the middle of a Halloween night. You collect candy in order to upgrade your character. You run amidst children. But is everything you see... a child in costume like, probably, you?

- Feature incomplete:
  - Lacks the trading mechanism.
  - Only fundamental combat.

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Comments

Submitted

Was fun walking around and bonking stuff for candy! Congrats on getting in what you have, can't wait to see where it will be after the jam!

Submitted(+1)

I like how it looks
Finishing things on game jams are pretty hard, isnt it? too bad you couldnt finish. I almost couldnt finish mine too.

Developer

Thank you for checking it out. Yes, it is sometimes difficult...

Submitted(+1)

I loved the concept and the fact I can change the colour palette! It still misses some features, but really good work!

Developer

Thank you. Yes, I hope I'll get right back on it as soon as the rating period finishes and find some time...

Submitted(+1)

Good groundwork for a fun adventure, good sounds too!

Developer

Thank you. I'll se if I can make more of it at some point.

Submitted(+1)

Interesting concept. Sad it can't be finished and I'm stuck with 10 candy :P

Developer(+1)

Yes, life happened, not enough time... Thank you for trying it though!

Submitted(+1)

Kinda sad that there isn't a real goal yet. I tried all three characters and found the skeleton to be the strongest at beating up everybody xD Such a bully... Visuals are cool and would love to see more in the future!

Developer(+1)

Thank you. Yes, it is sad, I hope I can do some more work on it after the jam. I usually do update based on comments and leftover features.

Submitted(+1)

The art style is cute and works well with the palette. I like the start screen where you can select a palette and other settings. The character selection also surprised me—most game jam developers don't get that far. Unfortunately, there's only so much a one-man team can do in ten days, so some gameplay ideas couldn't be fully realized. Still, you created a small, cute game. Well done!

Developer

Yes, sadly the one thing that would be the hook (upgrades) was not implemented. Thank you for checking it out.

Submitted(+1)

Interesting game, it does bring me way back to good old days of simpler games. Great job getting something playable that looks done at first glance, I especially liked the volume and contrast idea. The controls were definitely very interesting, if I could make a suggestion, personally I like using WSAD and the numpad as well, but I use numbers 4,5, and 6 if needed, it was hard to keep my hand where I felt I needed it when they were on the others. That being said, it wasn't really a problem so just something to consider. I must have picked the slowest guy on there, but increasing your movement speed over time somehow would definitely be a plus, and would help feel like there's some progression.

I liked the sounds, and the graphics, one thing that did seem strange was the grabbing part, but I don't have any suggestions on how you could alter that. All in all great work for just a one person team, it can be challenging, but very rewarding. Keep up the great work!

Developer(+1)

Thank you. You must have got the zombie. It is displaying the stats in the selection screen, yes this is the slowest. That was not a grab... It is the attack, just punches... There should have been an upgrade to increase the speed, "zombie rollers", but I didn't make it on time. There are also alternative controls but I will consider what you said.

Submitted(+1)

Great job in any case and I hope you enjoyed yourself, and learned a lot along the way!