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How does your game meet GBJam's theme?
Did my best to abide by the restrictions. Made a game about creepy spiders skittering around.
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Comments
Fun puzzle game where I need to figure out a dynamic path while being punished when making a mistake. Was able to complete all levels.
Conceptually interesting. Go through a room avoiding things that chase you, and if they catch you, make you slower. It means your best bet is to not get caught by any of them, but it isn't immediate failure if you mess up.
But I found myself immediately distracted by the antialiasing on anything not square. In my experience that ends up exceeding a small color limit every time.
I like the concept of a puzzle game where you're avoiding permanent debuffs in each level, good job!
Nice game with some interesting mechanics. Good job!
Short, simple, and nice level design. Not quite GameBoy-ey in my opinion, but enjoyable nonetheless.
And with the creepy crawlies and my arachnophobia, you nailed the spookiness aspect
Short and to the point, finished the game!