Sorry, i just only found there's a designation flaw in second level after i've submitted the game, please press N to skip the level
tobia88
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This might be the most interesting idea , and the only game i finished so far. The art is still roughly, but the game is so addicted and so much potential. Not only with the dice probability, the upgrading of steering and boost also makes player skill matter. The game could better with some few changes such as if i could decide my throw direction, adding some throw strength charging gauge ( like the most of golf game ), and more valuable game pieces if i rolled farther.
I think my idea is quite similar to yours, shooting game + rolling dice!
I'm so glad there's another non-puzzle game in jam so far, this is also the most potential game i played in jam so far.
I'd suggest the weapon damage or bullet could be upgraded once i roll the same numbers in few rows. You know what, i got 6 points 6 times in a row, but i got nothing! That's quite depressed.
This is quite recalling me the experience of There is no game.
I could feel my behaviour was being guided by all of your visual design and voices, it's quite surprise when i broke the box and more dices roll out from the bottom. But after the black sphere gone, the time is freezed, and there's no voices anymore, i'm not sure if the game was cleared at that time.
Too bad webgl version is not working.
The mechanic is quiet neat, a bit of remind me about the game Unravel. I did found aha moment while i figured out i could swap and swing my character while during the hanging state. But now the content is too short, i could barely solve all problem with only swinging, there's no more option or decision making. Hope to see if the game could be extended.
Game is fun, but sadful for buggy multiple object character camera tracking, i had utterly lose my vision of unit at the end of the game for the sake of a eff living red frog. I would suggest to use box shape for player collider or i keep sliding down while i was trying to get the jump boost on the other frog. Nice try dude!
单从原型来看,的确是单纯的看反应的游戏,可以针对这机制再垂直挖掘一些,我大概说出个几点,希望可以给你带来参考价值:
1. 上手之后,即使方块消除的很快,也不会有任何奖励。玩家依然要等到角色往上移动之后才能看到接下来要解决的问题,是不是可以考虑随着玩家解决速度越快,给予一定的奖励?例如画面往上移动的更快之类的
2. 游戏的惩罚相当的狠,而且失败条件有两个:点错颜色、点的太慢。是不是可以降低点错颜色的惩罚机制,变相鼓励玩家支持更快,并积极的输入?
目前还不知道游戏是以关卡制的方式或是Endless Runner的形式,老实说这游戏机制其实很好拓展(不过我不建议用颜色,色盲玩家玩不了)。我可以预想到消除的太快,结果玩家到了却已经重生的障碍。或者是时间到了就会改变颜色的障碍。还有强行选择不同颜色的方块。
希望可以看到游戏的后续发展
Nice concept, graphics seems nice at first glance as using existing resources, but it did need more to polish it.
One of the big problem of procedural generating enemies and timeline based boss fight is, there'll leave alot of creeps aside of screen as the player doesn't appeal to kill'em, so it did bring up an annoying boss fight.
By the way, you did a great job within 48 hours, well done!
Well done, although i don't quite accept that it's somehow a theme of "Multiplayer game, without multiplayer" :P
I love the feedback and hilarious sound from killing enemies or picking up the items, but i don't see switching characters is so much fun there, and there's anything related to the "Link" even they're sharing the health points.
Anyway, it's definitely a well polished game, i did subscribed your youtube channel after the LD Jam, nice to see you here too, cheers!