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Tomas M
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LandonZX said it best imo. Some things you could polish if you choose to make continue developing this are: animations, especifically after the dolls (I didn't know where the dolls went at first) and more concise text. I would also love to see some more creative ways to use the mechanics! I think you have a cool mechanic and some amazing art, and with more rooms you could explore a lot of different ways to use them. Maybe having to click and drag a telescope to find a specific constellation?
Check out "Jim Dives Deeper"! It's a goofy rhythm game about Jim, a diving enthusiast, diving deeper than he ever has before: https://tomastank3ngine.itch.io/jim-dives-deeper
Cool mechanics that tie into the theme very well! I would have liked if the dangerous elements (spikes, crystals) were a bit more noticable since there were times that I died and had to take a moment to see what killed me. I was also confused why I would sometimes be able to double jump and sometimes not, maybe it was tied to the momentum. I also would have liked to be able to control my character in the air, if even a little, to be able to micro-adjust my landings last second - but I totally understand if your vision for the game includes not being able to move in the air. Great game!
Take a look at ours! See how deep you can dive in this DDR-esque rhythm game: https://tomastank3ngine.itch.io/jim-dives-deeper
Thanks! We really leaned into the goofiness - our artist did a great job giving Jim a super unique personality. The difficulty can be a bit much especially when you're getting used to remembering the different poses. Some feedback we got was that some people were trying to 'time' the button presses rather than 'holding' the pose, maybe try that? Anyways, thanks for playing!
I don't really enjoy text-adventure games so maybe this just wasn't the game for me. For a text-based game it was a bit jarring with all the grammar mistakes but I was able to grasp the general idea. I think the Ui and the animations are the strongest part of the game, and I also liked that there were multiple ways of keeping notes on the suspects. Overall a good game!
Thanks for playing! yeah this game is VERY unfinished, and you're tip on having a working prototype within the first 24 is definitely what I'll be doing for future jams. This was essentially a solo project and I realized too late my game idea/plan was out of scope for just me in the time frame. If you're interested in playing the final version, I've been working on it since the end of the jam and I'm hoping to have it finished towards the end of next week.