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Tom C

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A member registered Apr 01, 2020 · View creator page →

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Couldn't get it to behave as a WebGL, so I've changed it to a Windows build instead.


Thanks anyway for the advice - my sprites are quite big so I suspect it might be that

Thanks for trying anyway! I've changed it to a downloadble Windows version now

Sorry - have changed it to a downloadble Windows build now. It's rough but should be playable now

Thank you for attempting to play it! I've changed it to a downloadble Windows build, which I know is not very convenient, but keen to hear feedback if you have time to try it :)

Really smooth and addictive gameplay. Love the music  :)

Yeah doesn't work for me either, I was tired and rushed to export it I think 😭 thanks for the advice though, hopefully I can get it working! Might re-upload if I'm allowed to

Loved the audio - fun music and great 8-bit feel. I couldn't really tell the difference between the turret types though. If you were working on this more I'd suggest adding something to make the gameplay more challenging - different turrets interacting with different enemy types maybe?

Really good idea for a little platformer and nicely executed! Definitely gets harder a few levels in xD

Thanks so much! Sorry for the guilt trip haha

Thanks very much! Yeah I spent most of my time on the concept, AI and artwork, so the actual gameplay was very "eh, I guess this'll do". Thanks for the feedback 😁

I love the glowing aesthetic, I think that works nicely. I would say that the first part felt a bit too easy and the boss felt a little bit hard, but I kept playing to the end and had a lot of fun :)

I like the monkey and the gameplay idea - the execution needs a little bit of polish though IMO. The monkey sound playing repeatedly does get a bit annoying. A fun idea though!

Thanks very much 😁 it's not as polished as I'd like as I lost a lot of time this week, but glad you enjoyed it

Very nice, really cool presentation and music. Ended up playing a lot longer than I thought I would.

My main feedback would be that the "Prescribe Drugs" minigame felt very random. Like the momentum of the pill didn't quite match what I thought it would? Either way, cool game!

Thanks very much! Threw this together very quickly as an experiment so I'm glad it made your brain have to work a little bit.

I love this sketch, it's literally what I was thinking about when I came up with the idea!

Thanks so much for playing! Sorry it turned out much harder than I expected haha. Should have spent time at the end balancing it rather than coding a "dance party mode" that unlocks after level 3!

Yeah I think this might be a better way of doing it. I could imagine it as a mobile game where you have to tilt your phone to balance the kids-tower, but tbh after working on these for three days I'm sick of the sight of it haha

Already pre-ordered "Trench Souls", "Trenchbourne" and "Trenchiro: Trenchcoats Die Twice"

Thanks for the feedback! Yeah I totally agree with your suggestions. Ran out of time and still new-ish to Unity else it would be more polished and playable. Thanks :)

I knew I was bad at the game when I heard the music loop lol. Nicely executed!

Exceptional. Manages to convey so much in such a short time. Obviously not something I could imagine being much a larger game, but this was unlike anything else I've played in this jam

Nice execution of a simple idea! If you were to develop this further I'd make it so you can jump on platforms from underneath (like in Mario and other platformers) just to make it easier. I also liked how it's just one long level you unlock parts of. Nicely done!

I enjoyed making the fish multiply and I really like the sound of the chaos bar filling up. Unfortunately I had a bug where the first few times I tried to do the first level the fish disappeared and I wasn't sure what to to do. They reappeared after my third try though!

Thanks! Yeah you basically have to quick-tap a key to tilt each part. I wanted to add more visual feedback (like a key command flashes up when a kid tilts too far) but unfortunately ran out of time. Thanks for the feedback!