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A jam submission

Sword of St. Taylor - Knave One ShotView project page

A One-Shot Adventure set in the last days of a dark fantasy world, where the player characters betray each other and die
Submitted by Geolith Games — 18 hours, 48 minutes before the deadline
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Sword of St. Taylor - Knave One Shot's itch.io page

Results

CriteriaRankScore*Raw Score
Writing: Is the adventure original and fun to read?#423.8953.895
Fun: Is the adventure fun to play in an OSR playstyle?#433.7893.789
Overall#453.7373.737
Usability: Is the adventure easy to use on the fly?#553.5263.526

Ranked from 19 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Developer

You should look at the full itch page as well. It gives a good little intro and a summary of what this adventure contains.

https://geolith-games.itch.io/sword-of-sttaylor-knave

Submitted(+1)

Fun to see something so Mork Borg-y for Knave. Really enjoyed the custom mechanics. Good stuff!

Submitted(+1)

Betrayal system is such a nice touch, especially the delivery.  Fan of the influences this pulls from.  Would love to play this one.

Submitted(+1)

there's Scrap Princess qualities here! I would love to see your ideas and thoughtfulness regarding gameplay and group dynamics in an even bigger project!

Submitted(+1)

I love the idea of a one-shot designed around the inevitable betrayal within the party.  Pairs nicely with your setting that oozes grimdark, which is clear given your inspiration.  Not everyone's cup of tea, to be sure, but it reads like it would be a heck of a lot of fun with the right group.  Nice work, and I'm impressed with the solo effort on layout and art!

Submitted(+1)

Marvellous little one shot, love the mork borg inspirations worn on its sleeve. The design and reasoning to avoid betrayal until the final scene is a brilliant piece of design to to avoid short session through early betrayal. Love the illustrations, they really set the tone.

Submitted(+1)

It's a great one-shot adventure. I love the idea of giving your players different roles with motivations. It makes the adventure much more dynamic than the page count would suggest.

Submitted(+1)

Epic adventure, epic art, nice job!