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A jam submission

MergeScapeView game page

Merge with same kind to scale up and win; avoid other creatures or you'll die.
Submitted by ozelbros, btozel — 3 hours, 49 minutes before the deadline
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MergeScape's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#12193.4553.455
Overall#23593.2123.212
Creativity#28693.1823.182
Style#31653.0003.000

Ranked from 22 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
The main character grows and scales up as it wins yet shrinks as it loses.

Development Time

48 hours

(Optional) Please credit all assets you've used
See description for full credits

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Comments

Submitted(+1)

Loved it the music fits the game really well.

(+1)

Absolutely loved it

There are some great small decisions that make this feels really nice to play

Submitted(+1)

This is fun and I an see myself losing a lot of time getting lost in the sauce and playing it. Maybe my eyesight is bad but it was a little difficult to read the smaller faces as I got bigger.

Developer

Thank you Kumorikuma.  I think as we grow the arena, we'll have the camera zoom in to the vicinity and track the user.  This way you can see the creatures around.  Then we'll have to figure out how to point out where the next creature of the same kind is - maybe with some arrow without giving it away too much.  Thank you for your feedback!!!!

(+1)

I do like this sort of mechanic :-) 

Submitted(+1)

So simple, but refreshing and cute. Well done !

Developer

Woohoo thank you Toxicode.  

Submitted

Congratulations on the finished game

The idea sounds interesting

There are 2 factors in the game that make life difficult for the player and it seems to me that only one of them works well now

1) the game constantly makes you look for a new face - this is interesting and makes you actively look for your twin in the crowd

2) due to the fact that the player grows in size, it becomes almost impossible to get to your twin, who constantly hangs out in the company of the same small creatures - the arena is small and you can't get around the crowd from any side, which makes the game very offensive and unfair after 2 successful merges

My suggestions for solving the second problem could be - hard collisions for creatures so that they do not pass through each other and move in predictable bouncing trajectories, so the player can calculate how the situation will look in a couple of seconds

And also make the arena bigger, now there is little space very quickly

Maybe renew all the player's lives after each merge? As a reward

Developer (1 edit) (+1)

Awesome suggestions Ilya; thank you.   By the way your game is AMAZING!

I think you're right, we'll make the arena bigger and I don't see why rigid bodies wouldn't work. 

Furthermore we're thinking about adding power-ups or +1 lives for the user to pick up - to extend chances.   

(+1)

Very cute style! It's like a single player .io game. Quite addictive!

Submitted(+1)

It would indeed work well as .io game. It’s a little confusing at first what the exact rules are but one figures it out real quick. Other than needing more juice it’s a solid entry. I wonder if turn-based would work 🤔

Developer

Thank you Simeon!  Gotta look into that turn-based navigation as you mentioned. 

Submitted(+2)

I completely agree with the comment below—this design is truly elegant. Excellent work on this entry! To enhance it further, I’d suggest balancing the gameplay to ensure the player can achieve at least 6-8 merges. I found it a bit challenging at times, but overall, it's a fantastic entry. Well done!

Developer

Thank you so much Ernani.  We're thinking about shrink-down pills that would appear once in a while to shrink you without losing a live.  This way the main character can navigate easier.  Thank you for your suggestions.  We'll return the favor. 

Submitted (1 edit) (+1)

This is actually a really elegant design and I could definitely see this working as a .io title (assuming it isn't one already). Great theming and perfect scope for the jam.
I wish there was a bit more polish and style to it. Movement feels very stiff
edit: also please add WASD controls in future games. Laptop players will thank you

Developer

Thank you EmberByte (also a very cool user name).  

We didn't realize how important WASD as we're new in this community of game creators.  We're also learning about update vs fixedUpdate on Unity to fix the movement :)  Thank you so much for your kind words and suggestions. 

(+1)

Super cute, super fun, super addictive. Great game to satisfy your competitive side! Looking forward to more!

Developer

Thank you for your encouraging note tubaluba! 

Submitted(+1)

Could use a bit more UI polish, but I love the concept and difficulty curve.

Developer

Absolutely!  Better ground texture, some bumpmap, shadows are some of the stuff we want to include asap.  Thank you for playing. 

Submitted (1 edit) (+1)

Super cute design with a simple but addictive gameplay! The difficulty scales well with progression. 10/10 will be anxiously hugging the walls like my life depends on it until I beat this game! I would love to see a replay button so I can feed my addiction.

Submitted(+1)

cool idea! like some others said, it's simple yet fun, and there's a nice play of difficulty there with being good making it harder

though I have to agree you do get some periods of downtime where you can't really do much about your situation. perhaps it could be a good idea to randomly switch the player every now and then (with a good telegraph, of course), just so you get a new objective

being your first game, you have something really good on your hands! keep it up

Developer

Your feedback is gold for us!  Thank you so much.  I'll make sure to checkout your game and review as well. 

We're thinking we'll write some logic to have other creatures have some bias moving towards the main character without creating unmanageable challenge of course.  

Submitted(+1)

Simple yet fun

Developer

Thank you Alexkar; your game is amazing by the way. 

Submitted (1 edit) (+1)

Damn that was addictive!!! Though it becames a little tedious when your pair is on the other side of the screen and you have to wait so much until you get a clear path.  Also I assume it is a bug but the fullscreen doesn't fill the scren (at least with Firefox and Chrome). But overall it is a really interest mechanic that the better you play the bigger you get and it becames more difficult.

Developer

Thank you for the feedback; this was our first game.  It's so encouraging to hear from our community.  

Submitted(+1)

Nice simple game which is easy to understand but surprisingly engaging. I like how it gets more tense as you increase in size and need to squeeze past more gaps. Great art and cute music!
Really well done! :)

Developer

We truly appreciate it as this is our first game.  It's so encouraging to hear from our community.   Thank you. 

Submitted(+1)

Great work, thoroughly enjoyed it! 5/5! Please rate mine when you have a chance!

Developer

Thank you for playing and your encouraging comment.  We'll return the favor :)