Took me a bit to get a hang of where exactly to put the nails in, but after that it was quite fun. It surely was challenging and a little tricky, but it kept me engaged for a good while. Enjoyed it overall!
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SlimeMoon Architect's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #3 | 3.667 | 3.667 |
How well does the game fit the themes? | #3 | 3.889 | 3.889 |
How do you rate the game overall (you can consider fun, dev time, etc.)? | #4 | 3.444 | 3.444 |
Audio | #10 | 2.778 | 2.778 |
Visuals | #12 | 3.000 | 3.000 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How long was your dev time?
2 hours and 50 minutes
Comments
Very Fun! Just 4 levels but there was a lot of skill or at least speed involved with building a proper defense in time, which took me many tries, but all were enjoyable. I do think the time limit could have been a little shorter. Good fit with the theme. The slime faces are very cute
Great simple artwork, and I liked the faces. Once I put the nails in the ground I got the hang of it. Good work.
This was an awesome game! I loved that the slimes had different faces and the sound effects were really cute! Also, love the variety in the different levels as well as the bonus level. Having a tutorial at the start that also gave the backstory was great too and made it easy to know exactly what I needed to do. Great game!
Really fun idea, and good execution for a 3 hour project. The only real issue was the time limit. The solution to every level was to hastily drop planks from the sky and put on as many nails as I could before the time runs out. There wasn't time for anything else.
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