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SlimeMoon Architect's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #3 | 3.667 | 3.667 |
How well does the game fit the themes? | #3 | 3.889 | 3.889 |
How do you rate the game overall (you can consider fun, dev time, etc.)? | #4 | 3.444 | 3.444 |
Audio | #10 | 2.778 | 2.778 |
Visuals | #12 | 3.000 | 3.000 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How long was your dev time?
2 hours and 50 minutes
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Comments
Took me a bit to get a hang of where exactly to put the nails in, but after that it was quite fun. It surely was challenging and a little tricky, but it kept me engaged for a good while. Enjoyed it overall!
Really glad you enjoyed it :)
Quite fun or play! Really liked it :3 Loved the lil faces
tyy :3
very fun ...loved the way u implemented it :)
Tyy :D
Very Fun! Just 4 levels but there was a lot of skill or at least speed involved with building a proper defense in time, which took me many tries, but all were enjoyable. I do think the time limit could have been a little shorter. Good fit with the theme. The slime faces are very cute
Tyyy :)
Originally wanted a few more levels, but i was already nearing the end of my 3 hours lol
Also yea, the time limit was a bit messy, it's consistent across all the levels, so it doesn't really account for how much stuff the player needs to do in a specific level
Great simple artwork, and I liked the faces. Once I put the nails in the ground I got the hang of it. Good work.
Tyy, really glad you liked it :D
This was an awesome game! I loved that the slimes had different faces and the sound effects were really cute! Also, love the variety in the different levels as well as the bonus level. Having a tutorial at the start that also gave the backstory was great too and made it easy to know exactly what I needed to do. Great game!
Tysm :D
Really fun idea, and good execution for a 3 hour project. The only real issue was the time limit. The solution to every level was to hastily drop planks from the sky and put on as many nails as I could before the time runs out. There wasn't time for anything else.
Tyy :)
Yea the time limit was really weirdly balanced, both the day and the night sections have hard coded times, so they don't account for a level being easier/harder. If i end up doing a post jam update, that will be one of the first things i change lol
really cool simple idea. Rotating items was a bit "diffucult" in the controls (things would keep rotating on me) but overall cool and fun game!
Tyy :)
Yea the build mode was a bit hacky, i didn't disable the physics on objects, i just constantly updated the positions, so if an object got any angular velocity by knocking into something, it would still apply