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Build Idols's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
How well does the game fit the themes? | #4 | 3.875 | 3.875 |
Gameplay | #7 | 3.250 | 3.250 |
Audio | #7 | 3.000 | 3.000 |
How do you rate the game overall (you can consider fun, dev time, etc.)? | #9 | 3.250 | 3.250 |
Visuals | #12 | 3.000 | 3.000 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How long was your dev time?
3 hours
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Comments
really cool game!!
loved the style a lot, and the gameplay was pretty fun too
Glad you enjoyed it! Thanks for taking the time to leave a comment and I appreciate the kind words.
A lot of juice on this one. The idols feel heavy with the SFX and their physicality, the little guys dancing even though they are planting bombs on people as in an authoritarian and desensitized government -- or maybe I'm imagining things? Props to you either way! Great work!
Oh you aren't imagining things! Can't save our country of freedom and prosperity without doing a little dance while BLOWING AWAY dissent:) I appreciate the kind words and thanks for playing!
nice concept and execution ....not a big fan of mono colors ..because i get confused what is what ....but that's my bad ...nice game for the jam!
Oh no worries about the colors, honestly it was just placeholder art that I thought I'd get a chance to come around and change but those 3 hours come at you pretty quick! Thanks for leaving a comment and I appreciate you playing:)
Dodging the crowds with the jumpy movement was a fun challenge. A decent number of mechanics that are balanced well.
Ha, thank you for playing. I'm happy my hasty blend of mechanics gave off the illusion of balance:)
fun and challenging with many small but interesting design decisions, well done :)
I appreciate you playing and thanks for the kind words! I tried to implement as many of the little game mechanics I could without losing my mind within the time limit:)
Building idols grant you 1000 points but make the game much harder because they block you, but don't seem to do anything to the enemies. That's cool because if you want a higher score, you're gonna have to make the game harder.
It's also interesting how your health is tied to how many troops you have. So the less health you have, the easier it is to dodge because of the smaller hitbox.
Lovely game :)
I'm happy you were able to notice those little details! That was basically the core idea/gameplay loop I was going for when I started but because of the time limit couldn't FULLY flesh out as much as I would've liked.
Usually I'd spend the first day or so just writing stuff down on paper and figuring out the balance/scoring but this time since I started last minute I just kind of threw it all in and crossed my fingers:) Hope the game wasn't TOO difficult over all!
Nice clean colour palette 1 bit characters are great. I thought it was a Noughts and crosses game at first, ha.
Wish I could have shot instead of mines though :)
Nice work.
The palette is a bit of mess with the red because some of it was placeholder BUT I appreciate the kind words. Thanks for playing and sorry about not letting you shoot! Shooting protestors is bad:)
I like a clean palette, some games go over the top like vampire survivors. Yeah shooting protesters would be bad, ha.