I really need to go through the game and fix the softlocks at some point, oops... Very sorry about that!
TrolledWoods
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Some very difficult jumps in there, and quite fun to figure out how to wall jump! I'd say it would be nice if it was possible to practice the jumps more without having to go from the beginning all the time; removing the bottomless pits and just making them into pits that you can climb out of (but of course, this loses you time so you still wouldn't want to fall in), might make it more fun to play.
This is a very poorly ( in other words not at all :P ) communicated point, both visually and design-wise (might not even be another puzzle that can be blocked that you put puzzles on now that I think about it?), but the blockers do block the movable panels from "docking" to the underlying panel, and that's what happens here. It still snaps whether or not it docks, I had ideas about doing something using that but never got around to it so would probably be better to have left it not snapping at all...
As has been said before the bullets sometimes phaze through the enemies. I think the reason is probably just that the bullets move too quickly, so one frame it's in front of the enemy, does a collision check, and sees no collision. The frame after it has moved far enough that it's behind the enemy instead, and again, no collision. That's my hypothesis at least. Good work anyway!
Great video dude! I'm happy you like it! :D
It's soo satisfying to watch people play your game, and not just hear feedback, it doesn't just give you their thoughts but also their reactions to each element, and your video was very insightful and I'll probably apply some of the things I've learned in my next game!
And it seems those bombs under the rebel bases where a bit poorly planned lol, I should've added a cutscene to the end of the levels where it zooms out and blows everything up, that would've been awesome!!