Was on edge for my entire first playthrough, beautiful pixel art and sound design. This game oozes a horror atmosphere and I am here for it!
Thom Weeks - UP954159
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Fun base game but as others have already stated the game would greatly benefit from some sound effects or music to keep players hooked on it and it also could lean into adding a sense of rhythm to the level structure if you wanted to. A score/highscore system as well would go a long way to keep players coming back to try and beat their previous records.
Really fun distraction game, would love the character to be more centred and would love to see some form of scaling difficulty (faster movement over time or more difficult platforms over time) to make the game more interesting to come back to and make it harder to beat that high score every time (if this is already a thing sorry didn't notice it)
It's hard not to like a game with a story that boils down to 'local alien yells at planet'. Full of charm and care and gets to be a nice meaty challenge as you get higher up. A progress bar would have been a welcome addition as well as maybe tweaking some earlier enemy colours to contrast the background a bit more just to make them more clear. Other than that, really enjoyed my time with this one!
Nice simple game with a clear self-set goal. Fun to pick up and play can definitely see myself idly playing this to pass the time. Could possibly be improved with more visual feedback upon reaching certain score thresholds with the character showing a more red skin or tensed muscles upon reaching higher scores but as the animations stand now they're a welcome addition. Overall the game seems to do everything it set out to do so there's little to criticise here.
Great idea for a game executed as well as it could be with one button, would love to see an expanded version with possibly a Tetris-like mechanic where you can store a coloured ball for later for those dire situations where you just need to clear one more block! The stress of only just finishing a line is what makes this game fun, however slowing down the launcher rotation might benefit the game, this could be added as a difficulty option where the launcher rotates faster with harder difficulties?
Some incredible pixel art on display and some solid gameplay to back it up - the sort of game that makes you want to find and perfect the ideal run for the same level. Although saying that this game could potentially benefit from procedural level generation possibly as another option alongside the fixed level structure.
Amazingly simple and engaging gameplay, something I could see myself putting an embarrassing amount of time into. Other than a few bug fixes there's not much I would change other than maybe scaling up the ship a bit more as it took me a few attempts to actually see the ship amongst clusters of tiny asteroids but that could just be my poor eye for detail.