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A jam submission

UP2017325:BallsNBlocksView game page

Submitted by Fabio (@FabioGameDev0) — 12 hours, 45 minutes before the deadline
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UP2017325:BallsNBlocks's itch.io page

Results

CriteriaRankScore*Raw Score
Best Gameplay#93.4003.400
Overall#123.4003.400
Most Innovative#143.4003.400

Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted

UP2037603:  Although it takes a moment to figure out what's gonig on, the game becomes enjoyable quickly. The animations for the lives and incoming blocks being thrown away are very impressive and the sound effects are well selected for what happens.

Submitted

Great idea for a game executed as well as it could be with one button, would love to see an expanded version with possibly a Tetris-like mechanic where you can store a coloured ball for later for those dire situations where you just need to clear one more block! The stress of only just finishing a line is what makes this game fun, however slowing down the launcher rotation might benefit the game, this could be added as a difficulty option where the launcher rotates faster with harder difficulties?

Submitted

A really fun game and visually looks really good!

I was surprised at how hard it was actually but that made me want to keep palying.

Really good job!

Submitted

Nice idea well executed. The sounds are really satisfying. The cannon was rotating quite quickly though which made it more difficult than expected. Still a great game.

Submitted

Great game and great idea. Though it took me a second to figure out how to destroy the on coming blocks, once i did it felt very engaging.


one issue though as bad rng and how fast the gun moved, making it extremely difficult to hit the blocks with the correct colour, often leading to me needing to spam at the edges to cycle through the colours, which did lead to some accidental shots.


Id say just slow down the gun a little bit and maybe add a more official spot to shoot at to remove colours you dont need.

Submitted

Very interesting concept and controls very well, though I think maybe a bit too difficult at the moment. 

Having to not only aim the colour you're going for correctly but also having to make sure you don't mess up when you're cycling to the balls you need creates a bit too much of a time pressure at least for me, as while the time frame for hitting the block you need is relatively small there seems to be very few places you can fire that wont hit at least something, potentially screwing you over.

Either way, great job!

Submitted

So im not sure why but whenever i try run this game it trys to force VR and when i close steam VR it closes the game.

Submitted

Oh yeah I remember having issues with that when I first got into Unreal. I think it detects when SteamVR is installed and automatically turns on the plugin for it when the project is created, I guess the creator didn't turn it off.