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tudopi

10
Posts
3
Followers
3
Following
A member registered Jul 15, 2024 · View creator page →

Creator of

Recent community posts

Cool concept! The camera is challenging to control and the generated levels are punishing but fair. The main level theme feels like music themes clashing together and is a bit too loud. The spikes on normal mode are too fast but overall pretty cool!

Simple but good art style and I enjoyed the music/SFX! Looking forward to more mechanics if you come back to it.

I like the character sprite work! Good implementation of theme and item, just a few small nitpicky things: the mouse sensitivity could be changed a bit and the death blade saw is too far, which makes restarts take much longer. Good start!

very cute game but I was really confused on what to do. nice artstyle and good game mechanics but i couldn't quite understand.

Polished visuals and animations, implemented the mechanics well, smooth physics, loved the game :)

Cool implementation of the theme! The animations are very good. The jump locks you into your forward velocity which makes controlling your jumps a little bit difficult. The wall jumps also felt a little unforgiving at times. Overall, cool concept and fun visuals!

I love the cartoon artstyle of the characters! Animations and movement felt good. I think the face swap mechanic could be mapped to a single key. The spike hitbox could be a bit more forgiving and the enemy seemed to have very little impact on the gameplay. Other than that, fantastic game!

Very clean artstyle and literal interpretation of special object glasses lmao.  

I like the glasses implementation, but I think there could be a visual indicator to show if they are disappearing. The collision bugs I had while touching the wall or jumping on corners is a bit annoying. The jump feels a little floaty which makes the platforming a little harder to control. Overall, it's still a solid first game :)

Very cute little game! The snail sprites and animation are cool and I like the core game mechanics. I do wish that there was some additional sound design elements other than the level music.