Thank you, Chris! I'll send this to my editors for an update - I appreciate it! :)
turnipboys
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Wow, this was so much fun! I can't wait for the full game - so much amazing art and such a fun twist on a deckbuilding roguelike in this little demo. I wrote a little blurb about it for an article: https://www.dailycal.org/arts/video-games/small-studios-big-scares-free-indie-ho..
This is such an amazing experimental piece of narrative. Truly eerie. I wrote a little blurb about it for an article: https://www.dailycal.org/arts/video-games/small-studios-big-scares-free-indie-ho...
Thanks so much for developing this incredible piece of art!
I really loved this game - hugely recommend to all of my friend! I wrote a little blurb about it for an article: https://www.dailycal.org/arts/video-games/small-studios-big-scares-free-indie-ho...
Thanks so much for developing this cute bug spelling adventure! :D
This was so cute!! I really loved all of the art - I was so impressed with how detailed and charming it was. The dialogue and writing is also very endearing. I really liked walking around Celia's home and found myself invested in the magical worldbuilding - I wanted to explore the whole town, lol!
I did notice that I sort of slipped around while walking, but I think that I got used to it and it sort of helped me during "combat." :) I thought that Celia and Fen were both very sweet and really liked seeing them interact. I also thought that the magic casting system was pretty cool.
This was so much fun! Can't wait for more!
I really loved this! The idea of combining genres is always appealing to me, and I think that you did an absolutely wonderful job here!
I thought that it was super clever to make the "play game" main menu screen a platformer, although I must admit that I sat there a bit confused for a little while before I figured out what was happening. After that, it went really smoothly and was a lot of fun. I love the combination of art styles that you used for the dinner scene as well as the platformer and was impressed with the sheer amount of content!
Since I was playing on a trackpad, it made everything a little bit more difficult, but I could get through it okay. Left shift was mildly difficult to use but it turned out fine in the end. I really liked the sound effects and found the little touches of feedback (ex: brain juice when you land on the platforms lol!) very nice. I do wish that there could've been some background music playing to help emphasize the romantic environment/add some more atmosphere to the game since all I could hear was brain noises, haha.
Super great job, especially for only a week!
Hahaha, this is very charming!
I really like the concept and theme. The art is incredibly cute and consistent, as well as striking good chord with the music and SFX. Overall, super cohesive and with a good mood.
One small suggestion that I have is to flip the character sprite when they turn left or right when moving. Right now they just face left the whole time and it's obviously not a huge deal, but it's a small change that could add a lot in the long run.
I also felt like the enemies attacked VERY quickly and sometimes jumped out of nowhere. Perhaps this was intentional, but considering that it took so long for me to retrieve my needle to attack, I wish that they either had more of a lead-up to the attack or that I had more cover to hide behind in preparation for my own.
I did really love the grapple hook mechanics of the needle. That was super clever and cute, very well done! I think that you can expand it even more and have the player use it to climb walls, solve puzzles, etc. So cool!
This was a very neat idea, especially for a week-long game jam!
I love the theme and the music - it definitely helped set up the fun concept of the narrative! I feel like mail delivery is an under-utilized concept in media and you clearly had a lot of fun with it.
I thought that the combat system definitely added more content to this particular submission, but I think that if you wanted to expand it, you could actually remove it and emphasize other traits of being a courier! As other comments stated, using more of your wits, making hard decisions, maybe leaning more into the visual novel or text adventure territory could be kind of neat?
I also wish that there had been some kind of a basic "How-To" or tutorial screen to help me get adjusted to the mechanics since I ended up wandering around for a few minutes without a letter to deliver lol. But I LOVE how traveling over certain terrain impacts your speed, sleep levels, etc. That was very very neat. It's no big deal since this is a game jam submission, but I also would've loved to see some more art for the monsters/player/etc.
Overall this was incredibly cool and I can definitely see it becoming fleshed out in the near future, although it was honestly very fun in the current stage!
Wow...this is incredibly beautiful in a way that I cannot succinctly describe, although I will do my best.
Even with it being a relatively short experience, I felt so many emotions that I cannot describe. The loneliness of self. Of nothingness. But also the beauty of life and creation. I loved the simplicity of the art and the poetic text. Everything was strung together in a way I can only describe as harmonic. The music also added a lot to the experience and was very melancholy.
I also really enjoyed being able to read the story of my universe at the end. It was very heartfelt.
One potential bug that I encountered was when the storms had disappeared from my sun. Because it was placed in the top right corner, the screen went to focus on the storms and then remained there. I couldn't move the camera and the rest of my beautiful universe could not be seen. :( I wish that I could've had the ability to pan across my entire universe.
Also, the black hole is incredibly powerful, although I think that it's appropriate for this scenario.
Just a beautiful concept. I love card games and I can see this becoming an indie icon after a bit of polishing. I will definitely recommend it to everyone that I can.
Wow!!! First of all, the sheer amount of content here - as well as it being a good 10-15 min complete story arc - is supremely impressive for the limited amount of time that you had. Genuinely fantastic job!
I loved the bear puns and theme - I think that the humor did a really great job of tackling the sometimes heavy topics that came up surrounding life, repetition, and love. I am not totally sure how I felt about certain parts of the story since (MINOR SPOILERS): I'm kind of tired of feeling like the female in the friendship is always responsible for reaching out and making things okay to the usually toxic male friend, but I'm willing to give it a pass here since the characters are all super endearing and this is just a small look into what seems to be a much bigger story.
I still really really enjoyed and appreciated the message at the end :) It is a very sweet story that left me feeling like I had to take on my day!
I LOVE the art. The mix of styles is super cute and cohesive. I also loved the choice of sound effects and music, although as someone else commented earlier, some of the initial roar sounds were mixed a bit loud and spooked me, hehe!
So yeah, huge props to the entire team! The game was super smooth and enjoyable. Lasted just long enough to feel like a proper game without the twist getting overBEARing (ohoho) and all of that. Really fantastic and I'm definitely going to recommend this to my friends! :)
Please feel free to try out Sentimentum!
When caught in your own wandering thoughts, the twisted and distorted past creeps in and consumes you. Defend yourself with what little tools you have from the horrors of an older era.
https://itch.io/jam/brackeys-4/rate/723852
I'll be sure to check out Seal, it looks very charming! :)
This was really interesting! I like how you implemented the "rewind" aspect in both a narrative and mechanic sense, although I must admit I was a bit confused at first. Perhaps implementing a tutorial level would be really helpful, or maybe having text appear over the first few puppets to say "use e to rewind puppet", etc. It was confusing to try and remember what all of the buttons did, especially because I had to keep referring to your instructions on the store page. Still, this was really well done and polished, even for small learning curves like that!
I like the atmosphere a lot and the animation is super cute. The audio is simple but nice, although on my laptop it kept making this very scary robotic scream noise. I think that's just an issue on my end, but it was bizarre.
I do have to note that you spelled "puppet" with two Ts on the title art, but that can be easily fixed.
All in all, I think that this fit the theme really well and is a fun idea! I do think that you should keep working on the first few levels to make it as clear to player as possible exactly what their options and actions are, but I had a fun experience overall. Please keep working on it, I'd love to see it again with these small polishes made! :)
First of all, what cute art! The style is very simply but whimsical, so it set the tone very nicely. I love how it was a rather basic premise with a very intriguing mechanic. (Also, I really liked the sound effects and music! They weren't overwhelming and added very nicely to the experience!)
The rewind was mildly confusing, so I'm glad you put in that tutorial level. Still, progressing through the tutorial was a little confusing as well. I was never sure if I should click on something or move around or just wait on the screen in order for it to proceed to the next step. Still, I was glad it was there at all, because it would've been much more challenging without it!
I liked how the puzzles gradually became more challenging. This is especially important in puzzles games, and I think you did well here!
I think with a little more polish and some more playtesting, you could make this even better. Still, it's really great and I love the concept! :D
I am really impressed with the sheer amount of content here!
First of all, it was really fun! I liked the puzzles and found them relatively challenging. I'm also impressed with how many there were for such a short amount of game dev time. I thought that the mechanic and narrative fit the theme very well.
I also really loved the art - the animation was really fun and quirky. I do think that if you continued to work on it, some polish could be really nice. I noticed someone else mention how it would be nice to see some kind of effect where the enemy/item being rewound through time would be highlighted - I second that!
Overall, I really enjoyed it and could see a really nice product coming out of it if you just spent even another week or so on it! Really great job! :D
I absolutely loved this one! I actually sat down and played through the whole game, which I very rarely do for game jam submissions :)
First of all, genuinely hilarious. I am so impressed with the amount of easter eggs and jokes you managed to add in to the newspapers and whatnot scattered around. The intro was also really well-written and totally set the mood for the rest of the game. I do think that if you continued to work on it, you should make the intro a necessary part of viewing before playing - maybe as a cutscene animation or something like that? The art is really really cute, so I'd love to see more!
Secondly, the game itself was very fun! The gameplay was actually somewhat challenging and there was some strategy necessary. I think if you made it even more challenging by decreasing the detective's health (maybe having it become a bullet hell type of game?) it could be even cooler. I also loved the variety of weapons to choose from - the trumpet is my personal weapon of choice :)
Seriously, this was really fun and well-made for a game jam game! I would love to see you continue to work on it afterwards!
This was so incredibly cute and fun! I really genuinely had a great time playing. I love how actual skill is required, so the player must iterate and become better with each playthrough. Really neat!
The art, sound effects, and music were all great and cohesive! I found it so charming and sweet, mostly because I just love how cute the duck is :) This is really impressive for being your first game jam game!
One thing I do want to mention is that I don't think the shield worked for me in the tutorial level. I kept walking past it, jumped up to grab it, etc. but it just wouldn't activate. All of the shields did work in the actual game level, though! Also, I believe there may have been a writing error in the tutorial that says "the clock is in the top right corner," but I the timer/clock is in the top left corner :) Otherwise, really really stellar!
I think it actually fit the theme really well, even if it wasn't super obvious in the mechanics. Great job!
This is actually really fun and cool! I do think it could use some polishing, especially with some sort of tutorial or text telling you what your objective was. I admit I was kind of running around aimlessly and confused for a while hehe. But the puzzles are actually really fun! I like how you incorporate rewinding time to get past the trees, rocks, etc. Pretty fun!
I'm glad you made a comment about how to get past the stage with the black box because I don't think I would've been able to figure that out. The ability to combine items wasn't super clear to me, so maybe you could edit the art assets to make it more obvious that you can craft stuff, or maybe add text or something?
Also, the animation of the character was just slightly wonky. It seems like the character faces wherever my mouse is rather than the direction I'm walking in. That's not a huge deal, though!
All in all, this was super cute and I really enjoyed it! I like the music in the background even though it seems like a pretty short loop, and the art is really charming for a simple puzzle game! I think that if you keep working on it it will turn out even better! :) Great job!
This was incredibly cute and fun! I loved the sound effects and music, and the visual designs were really clean and charismatic for the tone of the game! I also loved that when you restarted the character would go "...again...?" Very charming.
It did run a bit slow on my computer (in browser) but that may have just been the fault of my laptop. In any case, really well done!
This was really fun! I liked being able to see the moves and mistakes I made while rewinding so I could correct it in the future. Unfortunately, during this rewind, I was often skyrocketed into the air and just flew upwards for eternity until I had to exit the game manually. But when it did work it was pretty neat! I think if you added some new assets and looped the audio this would be a really fun browser game! :)