I loved the art in this one. Not going to mention what everyone else said on the rewind mechanic, but other than that, it was a solid entry. Good job!
Could you also play and rate my game?
Criteria | Rank | Score* | Raw Score |
Theme | #211 | 3.871 | 3.871 |
Innovation | #319 | 3.452 | 3.452 |
Audio | #362 | 3.323 | 3.323 |
Overall | #376 | 3.425 | 3.425 |
Game Design | #413 | 3.419 | 3.419 |
Graphics | #427 | 3.581 | 3.581 |
Fun | #747 | 2.903 | 2.903 |
Ranked from 31 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
In what way does your game fit the theme?
The use of Rewind mechanics to solve the puzzles
Did you write most of the code yourself and made all the assets from scratch?
Only the code, the Art and BGM. Additional fonts and SFX from other sources
I loved the art in this one. Not going to mention what everyone else said on the rewind mechanic, but other than that, it was a solid entry. Good job!
Could you also play and rate my game?
The tutorial was very helpful. Is there any other button to rewind other than 'right click'?
gameplay mechanics is good tho...
I like the level design and the art too.
The rewind is a little confusing in my opinion.
Audio is also good.
I like the artstyle and the level design is good too!
The rewind mechanic felt kinda strange tho, idk why... maybe because of how you can carry the rock with you and get past solid objects while you're rewinding.
But it's a great idea for a puzzle game. Congrats! :)
First of all, what cute art! The style is very simply but whimsical, so it set the tone very nicely. I love how it was a rather basic premise with a very intriguing mechanic. (Also, I really liked the sound effects and music! They weren't overwhelming and added very nicely to the experience!)
The rewind was mildly confusing, so I'm glad you put in that tutorial level. Still, progressing through the tutorial was a little confusing as well. I was never sure if I should click on something or move around or just wait on the screen in order for it to proceed to the next step. Still, I was glad it was there at all, because it would've been much more challenging without it!
I liked how the puzzles gradually became more challenging. This is especially important in puzzles games, and I think you did well here!
I think with a little more polish and some more playtesting, you could make this even better. Still, it's really great and I love the concept! :D
I like the level design and the art too.
The rewind is a little confusing in my opinion.
Audio is also good.
Solving a puzzle like this is really fun. Also, good job on the animation and the pixel art!!
Congratulations on finishing your game! This is really impressive considering you are just getting started in Unity. The animation on the butterfly and frog are especially nice. If you are going to continue to develop this game, I would suggest you think about the believability of some of the mechanics. How does a butterfly carry a huge rock? How is it possible to rewind holding something it didn't have during the rewound moments? I realize it's a video game, so real-world physics don't apply, but it would be cool to work out answers to those questions. Otherwise, you have created an enjoyable game and should be very proud of your achievement.
Like the way you implemented the theme.. Sometimes the rewind effect is not perfect but it works..
Good job.
Really good game, nice mechanics.
I really like the path that the butterfly draws to indicate the reverse line.
I dont now if its just a personal preference, but I think mapping the pickup to another button then the mouse would have felt smoother, than using the mouse(Space or E or something like that). But thats just a minor detail.
also like the art, how long did it take you to make those assets?
Thanks for playing and writing feedbacks, definitely take your suggestion about key binding into account. I spend 3-4 days to make the art and animation, which is why I kinda neglect other aspects of my game. This is my first game jam, and I learned that I should try to keep it simple so that I don't waste much time. Once again, thank you so much for playing this game (^ω^)
interesting game. I found the butterfly trail confusing at first thinking I needed it to be visible over where i wanted to rewind. grabbing the stone didn't work every time. good puzzles though. nice one!
Nice game! It's fun and the gameplay was well done! Good job
The animations of the butterfly and the frog are soo good. Also I am really impressed with how you did the tutorial. This has to be one of the only entrys that has a really well explained, not boring, wanting to skip tutorial!! Awesome job. The puzzledesign is also really nice and I like the idea of it, but sometimes id love to see where the vines would come out like in the tutorial. Sometimes they only show up when the rock is away from the button. Keep it up!
The graphics and music were very nice. I like the idea and it was very helpful that it had a restart button and hints. However, I still couldn't get past the first level. I'm not sure if I just wasn't able to do it fast enough? (I went to the right side of the vine, back to the left, picked up the rock, dropped it on the flies, and pressed rewind, but I was never able to get back to the right side of the vine.)
Cool game! I like the concept of the time particle and rewiding through obstacles. :) Also nice art
Really cool puzzle mechanic! It was fun to try and figure stuff out :D
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