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Twinfox

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A member registered Dec 19, 2018 · View creator page →

Creator of

Recent community posts

Thank you! Really glad you enjoyed the game :D We had some more actions planned, but unfortunately we couldn't make them in time

Haha :D Basically everything except the path is just a 2D Sprite placed in a 3D world. The path is a 3D model that's generated at runtime... And somehow that doesn't sort well with the Sprites. You can find some tutorials on YouTube on those topics. For example this one: 

Thank you!

Poop-activated super saiyan mode would have been fun :D

I'm happy to hear there are still people enjoying the game! :) Unfortuantely I'm pretty busy right now and I don't know when or if I can work on Hexagon Hamlet agian :(

Anyway, congrats on the leaderboard position!

Thank you! :) We definitely want to continue working on Dice of Fate as well, so hopefully there will be more of it in the future

Thank you! Happy to hear that!

Currently defence prevents damage in the current turn (meaning until you place your next pins). Healing heals damage you have already taken. But yeah, we didn't spend a whole lot of time balancing everything

Thank you! The dice you throw have a random initial rotation which makes it unpredictable which pins it will hit. And the order in which the enemies place their pins is also random

Did you download the Windows or the Linux Version? What is happening when you try to open the game?

Thank you! Really glad you liked it :)

Thank you! Not being able to turn without moving was indeed intentional, but I fully understand that this is not everyone's cup of tea. Thanks for pointing out the bug so we can fix it for the post-jam version.

Which one did you try to download? Windows or Linux? Is the problem that the download won't start or is it that you can't start the game after the download?

You can link two or more slimes so they move together. Unfortunately the browser version doesn't display these links. I highly recommend you check out the desktop version

Thank you! Unfortunately the browser version seems to be broken and won't show you when you linked two slimes. The desktop versions work like a charm though :)

To win a level you need to get the orange cultist to the orange goal and the blue cultist to the blue goal. Please let me know if anything else is unclear

Oh! That looks neat!

Thanks for your feedback! An undo button would be great, unfortunately we didn't have enough time to implement it :/

NOTE! Performance is a lot better when you download the game

Thanks! Happy to hear that you liked it!

The game looks really nice and the audio effects are cool! Really impressive for just two weeks of work! Would be cool if the player character had some way of destroying the enemies.

Sure, will do!

Thanky you! Glad you enjoyed the game!

Thanks! Glad you enjoyed the game! A whole second sounds really bad. I couldn't reproduce this error, but I'll look into it for the update. Any idea what could cause this error or why it could be an issue on your side? 

Thank you! I'm happy to hear that you liked it! Originally I planned to add a boss fight at the end, but unfortunately I ran out of time at the end of the game jam so I had to cut it :/

Thanks man! I really enjoyed watching you play the game! Sorry about the mouse sensitivity. During development I set it up so it works for me and I didn't really think about adding an option tweak it. I'll definitely add one when I update the game.

Thanks man! I really enjoyed watching you play the game! Sorry about the mouse sensitivity. During development I set it up so it works for me and I didn't really think about adding an option tweak it. I'll definitely add one when I update the game.

Thank you! Happy to hear that you like the game! Also thanks for your feedback. Adding more buildings definitely is on our To-Do List

Wow! That's really good! I'm currently working on a leaderboard, but I can tell you that's easily a top 5 score right there!

Thank you very much! I'm glad you like it. This was a game jam submission initially so it's not that polished. This includes the map generation which is quite rudimentary, so some maps just make it really hard to get to the late stage buildings.

Is there anything you would like to see if this was a full-fledged game?

This game reminds me so much of a game we used to have in school to learn programming, I love it!

Man, I was so bad at this :D Still had a great time though; Love the concept and the visuals!!! Best of luck in the jam!

How did you manage to get 51k??? I never even came close to that number ':D

So happy you liked the game! Yeah, the enemy spawn could definitely use some improvement, but it kinda fell under the table, because I wanted to try out some post processing effects...

I don't even know what to say... Thank you! Thank you very much! We worked really hard on this. I'm glad you liked it

Those trees in the background look so good! The game was fun, wish it was a bit longer :D

Done! Also I'm very glad you like the changes!

I know it's been a while, but I finally came around the polish the game more. I'd be really happy to hear what you think about it: https://twinfox.itch.io/hexagon-hamlet

Thank you for the nice feedback! It took me a while, but I finally came around to implement a ton of improvements for the game. Among others I added in-game explanations of buildings and previews for bonuses and such. You can check it out here: https://twinfox.itch.io/hexagon-hamlet

I'm glad to hear that. Did you actually manage to get to the mansions? If you want to check out a more balanced and polished version, you can check it out here: https://twinfox.itch.io/hexagon-hamlet

Did you actually manage to get to the church in this version? Because honestly I didn't. If you want to check out an improved version of this game, you can check it out here: https://twinfox.itch.io/hexagon-hamlet

Thanks a lot! If you want you can check out an improved version here:  https://twinfox.itch.io/hexagon-hamlet