Sick!
TyPhyter
Creator of
Recent community posts
Wow, absolutely beautiful! Excellent mood, visually and musically. Agreed about it being difficult to judge where you are in space the further away you get from the center, but the camera action and controls were really, really fun. I found myself testing its limits and trying to barrel roll and zooming all over the place and really enjoying doing so, I was really immersed.
I'd love to see more in this vein, maybe with a concrete rhythm element?
Great work!
Neat! Really liked the use of the ghosts, cool take on the theme. I found a cool wall glitch where I could fly over the left wall at the start of the game. Spent more time than I'd like to admit trying to see if there was a secret area over there, but I always fell off the world instead XD
Cool entry!
I enjoyed the cohesive art style, and the game plays very smoothly! I like that you took the time to do all of the cameos in your own style as well, great attention to detail.
This reminds me of some web games I've played in the past that focused on kind of 'moral' choices (in a good way), and I like how you used this to explore the theme. The occasional cheeky commentary was a plus.
Really cool entry!
Impressed with how much of a full game loop you were able to put together in this time frame!
On my first playthrough I walked right through the shop and off the world (just to see if I could), but after I decided to follow your very clear instructions, I was hooked and delved more levels than I expected! Cool minimal style.
A retro-inspired skating game where the goal is to tear up the streets, while cleaning them up too!
GAMEPAD RECOMMENDED! It's really fun to play with a Gamepad API compatible controller (tested with XBox One controller).
Controls (Gamepad or WASD) -
Press any key to start game (even if playing with Gamepad, must press a keyboard key to start)
Move: Left stick or WASD
Jump: A button or Spacebar
Grind: (while jumping on rail) X button or Shift
MUSIC CREDITS: LtBolo (with permission)
https://open.spotify.com/artist/6LqPYk4790UDBOILJDVeAP?si=iJ-w1R89R3SuBN083caD5Q
https://ltbolo.bandcamp.com/
https://www.facebook.com/LtBolo/
Music was not created during the jam period, so should not be considered for judging purposes. Everything else was made and coded during the jam!
ONE SMALL QUIRK: The game timer runs while the menu is on screen... so if you find it difficult to win, you may want to refresh the page and then start the game VERY QUICKLY. haha
Hey guys!
I made an online multiplayer browser game for the jam: https://itch.io/jam/lowrezjam-2020/rate/731745
So far the reception has been good, save for one thing: it's hard to get a taste of the multiplayer action with only a few players playing per day.
Now, I can already hear you saying "duh, it's a game jam game. what were the devs thinking?"
And I'm hear to tell ya, not much! I was more focused on if I could and never stopped to think if I should. haha
BUT! If anyone is interested in trying out the game and wants to get the full-ish (it's a prototype after all :P ) experience, drop a line and let's figure out a time to play this weekend!
I'll be on here testing submissions this evening and Saturday evening/night (from central US as far as timezone goes here), just reach out!
Thank you for the kind words!
I'm thinking about trying to get as big a group as possible together to play this weekend and see what the server can handle, especially during some of the final hours of the judging period.
If you (or anyone else who reads this) is down, drop a line here and we can try to set up something!
Fun little game. Took two quick deaths to understand the mechanic fully, but once I got it I enjoyed it.
As others have pointed out, the initial speed of the monster made it difficult to tell if it was moving. My first impression was that I was running into static trap zones in a maze.
BUT once I sat in place for a moment instead of running full tilt and noticed the screen shrinking as -it- approached, it got a little spooky!