Really cool and ambitious concept! I think I may have tried playing it too late, as when I joined the whole map was blank. Once I had painted the map blue, I was able to join as other teams and paint a bit more. Unfortunately I did not encounter another player, but I'm really impressed with what you were able to make here!
Play game
Chroma Canyon Run ONLINE - LOWREZJAM2020's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Authenticity (Use of resolution restriction) | #143 | 4.353 | 4.353 |
Gameplay | #195 | 2.941 | 2.941 |
Overall | #201 | 3.221 | 3.221 |
Graphics | #230 | 2.882 | 2.882 |
Audio | #230 | 2.706 | 2.706 |
Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Did you work in a team?
1 member, mostly.
All art and code by me, Tyler Jenkins.
Sprite color conversion script from Leighton Jenkins.
Music (purchased from and created) by Steven Melin https://stevenmelin.itch.io/
Was the resolution a challenge?
The resolution was challenging for sure, but it inspired the design and game play in cool ways. Constraints are powerful.
What did you learn?
I entered the jam to see if I could whip up a multiplayer game from scratch in two weeks. And I learned so much in the process. Can't wait for next year!
ALSO
It's likely that there will be FEW or NO OTHER PLAYERS online when you play. To test that the game is in fact multiplayer and you can see other players, I recommend opening up at least two tabs and joining the game twice on the same team (so that both vehicles start near each other). You can join different teams, it will just take you some time to get to the other side of the map.
FINALLY
The full world view triggered by TAB has something of a 'fog of war' effect, in that your client will only reveal the world within a certain distance from you, which may explain why you don't see much painting when you first join, depending on who has been on your side of the world.
Thanks for checking it out!
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