Love the palette and the sounds, this feels like a very authentic retro experience.
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ALIEN ATTACK's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #81 | 3.632 | 3.632 |
Overall | #95 | 3.763 | 3.763 |
Authenticity (Use of resolution restriction) | #100 | 4.526 | 4.526 |
Gameplay | #127 | 3.316 | 3.316 |
Graphics | #129 | 3.579 | 3.579 |
Ranked from 19 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Did you work in a team?
I was the one who created the game, but I had a lot of support from my friend and my girlfriend.
THEY LOVE THE GAME !!
This is the first game that I finish it.
Was the resolution a challenge?
the truth is that no, I always love this style of video game, I think the only bad thing is the FONTS, there is not one that adapts to this resolution.
What did you learn?
I think it was more for the experience, I always liked programming, the only problem is that I never finish a game. Also, this serves me more for the career I study (Industrial Design), And solving problems is something that designers do.
Comments
I really like this game, the boss is hard but fair and there a whole lot replay value from using the shop and it risk and reward sistem.
my biggest problem is that enemy bullet does not have any indication on the radar. since the only indication of enemy shooting is just the sound effect, it became really confusing on what enemy is currently shooting and where the bullet is heading into. and the fact that the bullet can sometime come from behind the player leave me with many moment where i was just playing normally and
suddenly i was just death without having anytime to understand the situation.
another problem i see is the boss have way to many hp, maybe instead of making the boss have massive hp perhaps make them around 100 but add a invisibility frame every time the boss is hit instead. this way the boss would not be defeated easily with just rapid button press.
But other than that the whole game is enjoyable enough that i have beaten the game just using the normal weapon. if only those two problem have been fix i can see myself spending some time to beat it to do No-hit run.
This was pretty good! I found it tough to get the hang of at first, it didn't immediately click with me that i should always just be flying to one side, but after that initial hurdle i started to really enjoy it! Nice, limited palette and it sounds great too! solid entry!
Hello! I played your game on stream! If you want to see your game played with live feedback, you can find the VOD and watch from this sheet: http://bit.ly/bean-stream
Really good restrictions on the palette. Fun game, very hard though, reminds me of the old arcade tables.
Interesting game, I liked the controls actually. I took some tries to realize what was going on, and even then the game is so hard I couldn’t pass level 1. I think the player hit box is too big because enemies kill me when I didn’t feel like they are touching me. Overall, good job on your first full game !
Really love the sprite work. The red/white/black palette coupled with the music makes for an intense experience.
It's a really great Defender-esque game. Which means like Defender, I'm also terrible at this game!
Good job overall, but controls are a bit awkwards… there is almost no control over your horizontal positioning. I am getting some warnings in the console with this message though the game seems to work just fine:
WARNING: _update_root_rect: Font oversampling does not work in ‘Viewport’ stretch mode, only ‘2D’. At: scene/main/scene_tree.cpp:1236
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