That was really challenging. I like it that hedgehogs don't target you and let you see the level. I wish it had 8 direction herding though! Great work.
udc
Creator of
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Thank you for the comment! The idea is that as days go by more zombies spawn, and you have to have bullets, seeds, to stop them. But you can't use all the seeds as bullets because then if you run out you can't replenish your HP or trade (soon) etc. So it comes down to managing your melon seeds. What you do for now is survival because i haven't fixed the other game mode.
Hello all! I finally released the demo of my game which I've been working on for months, if not a whole year.
Club Clear
A game where you fight corrupt school club teachers and members in a bullet hell fashion!
For now you can fight 3 school clubs: Literature, Debate and Drama. These clubs all have unique characters and fights, which have unique moves and attacks.
It's pixel art, but not in a traditional way! I designed the characters in a weird way to get some attention to it, so i hope i did well.
Hows the gameplay?
You'll dodge and fire projectiles, whoever's health drops to 0 loses. You must dodge carefully, or you're done!
In the literature club, you'll carefully choose your words. And as we all know, words are deadly, which's why you can use them as a weapon!
I should let the pics and gifs do the talking. And thank you for your attention!
The itch.io page: https://udc.itch.io/club-clear
Well, I am not the most amazing game developer out there and this is my opinion but,
Introduction takes WAY too long.
I was , without an objective, running from room to room, clicking on every object on my way, just in case some progression may happen.
I got jumpscared, felt lost and kept looping around the place before things started and game became good.
Maybe you should try to always keep an objective (or at least a reason to roam) obvious for the player.
(read some articles maybe?)
Thanks for your submission btw