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Birdmada's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #2 | 4.054 | 4.054 |
Presentation | #2 | 4.541 | 4.541 |
Enjoyment | #3 | 4.243 | 4.243 |
Concept | #34 | 3.757 | 3.757 |
Use of the Limitation | #35 | 3.676 | 3.676 |
Ranked from 37 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
1 (me :) )
Software used
Unity, Graphicsgale, Chiptone and Audacity
Use of the limitation
The birds are always flying - they can't stop moving
Cookies eaten
I lost count around the 30 mark
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Comments
Probably the best endless runner I've seen in this jam! Excellent work!
Polished game, very nice concept, a bit too harsh on the amount of bullets but it is very replayable to get better. I hope you work on it postjam :)
awesome ! The art and the upbeat music gave me that fast paced retro arcade shooter feel, the controls are straightforward and responsive, Impressed with the constant movement , the parallax scrolling effect, even the transition UI, this has good replay value, overall, I enjoyed playing this one. congratulations! keep up the great work!
Thank you!
Very polished SHMUP, awesome spritework and music! I enjoyed playing it, but I suck at those kind of games plus the enemy placement felt a bit random and hard to avoid.
very polished game
The presentation is flawless: beautiful art, nice sounds, cool music... Nothing to change here! I'm less enthralled by the gameplay, I felt like the randomness of the enemy waves makes the difficulty a bit unfair at some times, and enemies shouldn't be able to shoot you when they're behind you and OUTSIDE OF THE SCREEN. I ended up playing with left click and right click held down at all times: why not make the shooting automatic? Also, maybe keep birds close by default and use right click (or left click if shooting becomes automatic) to spread them up, acting as some kind of dodge, rather than the other way around. This would reduce input I think, which at the moment makes playing the game a bit uncomfortable.
Still, for all my nitpicking this is definitely the most polished, ready-to-release game I've seen this jam, and I'm absolutely impressed by what you were able to produce. Great work, keep at it!
Thanks for the comment! I agree that an autofire button would've definitely helped; there's not really any reason you would stop firing after all. I hadn't thought about inverting the dodging controls either, though, so thank you for the suggestion! And I didn't realise that enemies could shoot from off-screen either in testing, so I'll get around to fixing that - there was a system in place to stop that, but I suppose it wasn't strict enough! Still, thank you for all the feedback, I appreciate it!
Awesome game! The graphics look really professional and the amount of polish achieved over one weekend is amazing. My only qualm was that I was able to dodge attacks by just going off screen (like someone else said). But I'd say your game is one of the top contenders in the jam!
Thanks, I'm glad you liked it!
Score: Can't beat 2900 xD
Good job with shit game, fun!
Wow! The fact that new birds join your fleet rather than your guns being upgraded (like it would in stereotypical bullet hell games) is really cool and unique. Only critique is that when you play with the screen maximised, you can take your cursor off the play area and the birds will follow, allowing you to just dodge whatever is happening on-screen/
Hah, I had that bug in the unity editor and was wondering if anyone else would figure it out - hope it wasn't too much of an issue. Thanks for the comment!
Absolutely incredible, I want this published as an app or something cause it's addictingly fun. This is everything I wanted my game to be and more.
Amazing work!
I'm terrible at this type of game (shmup), but that was pretty fun. I liked how other birds had a bit different mechanics or attributes, like a larger bullet but slower speed etc.
Presentation was terrific. Great pixel work and music. Kudos.
Wow! loved this one! the art is really good and I love the concept! really good juice too!
my favorite i've played so far I think, my bird squad went sicko mode, could have took over the world with the team i had
my favorite i've played so far I think, my bird squad went sicko mode, could have took over the world with the team i had
Really nice work! Great style and catchy music. Replayed it a couple of times and reached a score of around 5k (will def try to beat it later)
YOU MADE IT IN A WEEKEND! no way, amazing talent up there, keep it up!
Thank you!
Amazing art and great concept. I'm definitely playing this more. Don't really have any complaints, but sometimes when the center bird died, a new bird would take it's place only after you got another bird which could get a little annoying since I wasn't too sure where to place my mouse. Either way though, amazing entry
Thank you! And yeah, that was an issue I would've liked to have fixed - it was on the to-do list before time ran out, but then again a lot of things were! Still, I'm glad you had fun besides that.
woah you made this by yourself, good job on this game
Wow super nice and addictive! The feeling is good, the color differenciation is nice too, really juicy, perfect! I really liked to get some help from those bird friends.
The one thing I would've expected is some kind of boss. It could help to reduce the player amount of birds giving them a bigger challenge by the same occasion.
Really nice, here! take some well deserved stars! :)
That's true, some challenge later on would be great, but it's good to hear that you enjoyed the rest!