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Bird Out's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Concept | #86 | 3.300 | 3.500 |
Enjoyment | #132 | 2.593 | 2.750 |
Overall | #145 | 2.740 | 2.906 |
Presentation | #162 | 2.475 | 2.625 |
Use of the Limitation | #163 | 2.593 | 2.750 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
@Theoprior,@DerpiestDude,@Max Campbell
Software used
Unity
Use of the limitation
Wall of Doom that kills the player if they move too slowly
Cookies eaten
0
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Comments
I'm not familiar with your inspirations for this game, so I had no idea what was going on.
It looks nice though and the music and SFX were good.
I think its a good prototype you have here, some extra work on art, difficulty balance, camera and level design would be appreciate, you're not so far to Ape out in term of design
I absolutely love the concept and the movement controls. I think this is a great foundation for a game, really enjoyed!
I really like the idea, but I think your game needs more work to be really enjoyable. I didn't get the difference between dash and roll, bullets have a tendency to appear from nowhere and be un-avoidable (mostly when you're close to the border of the screen), I couldn't launch an enemy in the direction I wanted... The base is solid though, keep at it!
Thanks for the game!
I'm not sure I understood everything. Some feedback animations could be take the game to a next level. I often see projectiles appear from nowhere, it was a bit disturbing.
Otherwise well done ppl! :)
cool game, i like the music and concept but if youm dash to many time to the wall you can pass throat.
really good gamee I esspesially liked the art on this game.
I enjoyed your game! Overall, I thought the art style and audio fit well with the game and was pretty consistent. I liked the gameplay, although it took me a while to figure out what the different ways of attacking were. One "bug" I kept seeing was projectiles appearing from nowhere, where they'd spawn randomly in the air. The difficulty is quite high even disregarding that, but that isn't necessarily a problem, I just have a short attention span lol.
Great work! Keep making games, your team made something great :)
Thanks for playing our game! I’m really glad that you enjoyed playing our game it could have defiantly used another day of polishing but overall I think we made a pretty good game given the time we were allotted.