Lol sorry the game is unfinished, you were supposed to take the pawn to the end of the board, but it doesnt quite work, and also the queen is bugged
Upsydown
Creator of
Recent community posts
oh and maybe add a time slowdown when you remove a tower? (because the enemies at later waves just go at mach speed lol)
also you could make so that the first two towers always get placed with as many upgrades as possible (you won't really lose the money, and its not like you will use it anywhere else)
and perhaps make the freezing tower a fixed cost but its always fully upgraded? I say this because that tower is only really needed at later waves, and by that point you will need that tower fully upgraded anyway so you can slowdown all the enemies.
But anyway those are just some quality of life changes you could add later if you want..
Nevermind, I got confused thinking it was refferering to the upgrades, I didn't realize there was 3 towers you could choose from.
Anyway, the mechanic is quite fun, though the process of switching towers is a bit janky, its almost impossible to switch towers on the later waves (since you have to remove the tower, choose which one you want to place, place it and upgrade tower to full again), also sometimes I try to place a tower but it doesn't do anything, so an indicator for that would be cool.
I also found some bugs when retrying, it once restarted the game at wave 10 lol, and another time I started the wave but no enemies appeared.
but yea I like the concept, good job!
using card 2 (costs 7) is pretty much better than all other cards, you just shoot until the enemies are too close and use the card.
you can also use this strategy to summon the 30 souls card, and from that you can either mix that card with card 2 whenever necessary, or you can summon two of that 30 soul card and be pretty much invincible.
I reached a score of 500 I think (probably more), and only lost cuz I was trying to see what the other cards did and if any of them were potentially better than the ones I was using (spoiler alert: they weren't lol)
This has been my favorite game so far, it was pretty polished overall and pretty fun.
except for one level, where you have to pass through 2 knights, I was on a "safe" tile (didn't had an exclamation mark on it) and yet I was still dying when the knights 'jumped' over me, but that was inconsistent, because I was able to pass the level by pure luck since the knights just didn't kill me one time.
It was the third to last level.
but anyway, other than that, great game, would be awesome to see this even more developed, good job!
The slime is SO CUTEE! the gameplay is kinda fun too (the controls could be tighter but its fine for a jam).
my only complaint is that you have to stand still for like a full second to be able to shoot, I spent like half the game thinking the shooting mechanic was bugged until I figured that out...
cool game though good job!
Glad you like it! I did planned to have more pieces and music too, but I sadly didn't had much free time to work on the game.
But I do plan on working on this game after the jam ends, until its at least similar to my original idea of the jam project, which had a lot of scope creep for a jam game lol.