We are planning a battle pass in the battle royale update.
Konrad Smith
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A member registered Apr 05, 2019 · View creator page →
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I am a fan of the way you use timings to create interesting levels like threading a gap while you are falling. However, another type of challenge you use are precision-based (avoiding over-shooting a platform or placing spikes at the end of a stretch) which can feel weird at times since I can't change the force of the jump, just the direction.