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Urser

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A member registered May 14, 2023 · View creator page →

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Hahah I loved this so much. 

Great art and sound effects. The gameplay actually got surprisingly tricky once I stupidly added popups and speedrunning. But the pacing and humour were pitch perfect.

Such an insane amount of polish for a 48 hour game. Great job to you both! I could totally see myself playing this game on my phone, as it is.

Definitely harder than it looks. This is a really clever take on the role reversal concept, but it's so intuitive to just play. Excellent job!

RIP headphone users. The gameplay was pretty fun once I figured out what was going on with the turning... BUT what I really enjoyed was Godzilla smiling back at me the whole time.

Oh man that was stressful, but really good! 

The art was great, and the gameplay was solid. But what I really loved was the sound design. The sound of the mouse click instantly made me laugh because it was so aggressive.

It took a few attempts but I managed to delete all the viruses with 74 popups closed.

Interesting concept! The 1-bit style is also really well done. 

I'll mimic what other people have said about encountering what appear to be bugs and/or soft locks though. I had a few attempts but always managed to get the next room stuck in an awkward rotation.

Still, I could see this being a fun little puzzle game with a bit more time and adjustment!

It's fun to play and feels very polished! It's surprisingly intense too - since you have to be so careful about your tower placements, all while enemies are coming towards you.

Great job!

Thanks for the feedback! I definitely wanted to acknowledge the player breaking commands somehow, but ran out of development time.

My bad! The 4th marker isn't very clear... there's no building. You just have to walk around that area to trigger the ending cutscene.

Thanks for playing. I played your game too - great job!

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Very polished game! There were some puzzles that looked simple on the surface but had fairly difficulty solutions. 

Would be good if there was some sort of jump arc on the build screen to indicate the character's jump height/distance to make puzzles less trial-and-error-y.

Absolutely my favourite game I've seen in terms of presentation thus far! Gorgeous art and fun gameplay to boot.