Only just figured it out. You're actually meant to fail it to get the scene. Though it does beg the question what repairing it actually does to begin with.
UsernameWhichIsCreative
Recent community posts
I'm making this comment to provide some criticism, since with the frequency of updates and scenes being added in each one (alongside the last two Indigo scenes added being a bit more complicated than just getting caught) I wanted to mention some things.
I love the game and its concept, I just wish things were explained better and mechanics were more intuitive, and I want to explain what I mean by that.
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As a first example, this door task isn't very intuitive, and that applies in a few ways:
1. The game associates the panels with doors by putting them next to doors, so when the panel is red but the doors open anyway, it means that confusion is left for what the panels actually do. This makes it more confusing when the bedroom door *is* dictated by whether or not the panel is red or green.
2. The task placement itself is strange, being behind the player as they enter the room. There's 4 panels, and one is emitting electricity which is meant to be the hint, however from the perspective of a new player which will associate these panels with the door, it just looks like the door opens because the panel is broken, and they likely wouldn't inspect it. This is the issue with point 1, being that the point of the panels on the map doesn't really align with what the player would expect.
3. Once you fix the panel, no sound effects or noticeable visual changes appear anywhere other than the door panels turning green, making it look like the task is complete, but nothing happens. With this lack of guidance for what to do after, it leads the player to need to think intuitvely. As it was sparking, I intuitively assumed it to have an effect on power. This led to me to doing things such as trying to find the core, and interact with any possible machinery on the map, but nothing worked and I'm left confused as a result.
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I feel like intuitive design is important to bring up, since with more complicated tasks like this one being added, the game would benefit from more indicators for guidance and a tutorial of sort.
When it comes to indicators, a few ways of doing this could be:
1. Pop-up text. Say you're playing a heist game and then you collect an object, and then pop-up text appears saying something like "I should probably leave..." or "I should check out [Room_Name_Here]...", hinting at a next step without explicitly saying what it is. In this instance, say you were meant to interact with Indigo after doing a task, the pop-up text would be "I should check on Indigo..."
2. Outlines. As it stands, the game only outlines things once you look at them, but having these outlines always be visible, except maybe just faint and unobtrusive, would go a long way at making tasks easier to find, especially tasks that only appear once a first task has been completed.
3. Explanations. As of now, the PC only shows a lock on scenes that the player is yet to find, but this can be annoying in games with lots of scenes when the player has one left with no idea of how to get it. Instead of just having a lock, a text block could appear on screen by clicking on the lock, that would explain/hint to the player what to do in order to unlock it.
EDIT: I did just notice that there's a grey box on the right of the screen below the scene image when selecting a scene on the PC that looks like it'd be a text box, but I've gotten all of the scenes now so I don't know if there ever were explanations put there. If there is, then ignore Point 3 ^.
In terms of a tutorial, adding a Tutorial section alongside the Shop and PC, that would cover things like using the stand in front of Indigo to stall her, using a USB to stop the virus, etc. It'd just help new players ease into the game loop better. It took me 2 hours the first time I played to figure out that Indigo could be stalled.
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As a final note, I wish the virus gave more time. If you're halfway across the map from the office and the virus begins, you don't have enough time to stop it, which discourages exploration by forcing the player to wait around to ensure the virus is gone for a bit before doing anything, which makes the new time limit more of an inconvenience rather than a relief as it should be when you haven't completed all of the tasks and the game ends abruptly. I think either of these would help:
1. An Alarm. A few seconds before the virus metre actually appears, sound an alarm that warns the player that the virus is on its way.
2. More Time. Self-Explanatory.
3. Enemy Sound. If the idea is that the enemy should spawn, and the prevention is just meant to be lucky, having the enemy itself emit sound would help the enemy be more fair to fend off. I waited by the glass expecting it to spawn there so that I could keep tabs on it, but it didn't, and I got caught by it during my confusion.
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That's about all I have to say. I don't want to sound rude or condescending, as I've been learning game development for about a year now and it's not easy for sure, but I really wanted to comment on what things the game could improve on that similar games also struggle with, considering first impressions are the most important part of a game after the game itself.
I'm struggling with this as well. Once you get the gloves and the screwdriver and repair it, it turns green but nothing happens, nor does any indicator appear of what you're meant to do after. I just can't figure it out. I went into a few games to figure it out and often, the lights would be grey for some reason, which made me think there was something happening, but it'd revert the moment the work shift ended and I wouldn't know if I did something right.
Whenever I reach Wave 15, I can never skip the wave to continue back to Wave 1 for some reason. I also find that when loading into a save at Wave 15, the item shop doesn't open. 3 of my save files which were played on the previous version of the game don't even let me enter the rabbit hole now, so those 3 save files are essentially locked now since I can't fight the rabbits, nor go back to Wave 1.
Other than that, I love the spell system and the new scenes are noice too.
I side the comment below when they say that the Morgana Footjob and Aqua Cowgirl scenes don't seem to be present. I spent an hour playing the game for the first time and got a fairly high corruption level, so I tried a new game to bring the level back down and the scenes still didn't occur after dozens of attempts with both enemies.
Or my luck is simply terrible, but I don't think so seeing as someone else has pointed out the exact two scenes I'm trying to unlock in the gallery- I don't think that's a coincidence.
I didn't encounter any bugs, but the complaints I'd have are things already mentioned below by the seems- Keys being really rare for some reason, chastity cage not appearing in scenes, struggle system being unfair at times- Especially the character that restrains your arms and weapon, and just the fact you can get instantly locked on your inputs the moment you're grappled- But it's honestly not that bad.
Another thing I've noticed that I've not seen mentioned by anyone is that the settings sometimes display incorrectly. Volumes get set to lowest on the bar, Graphics get set to Ultra Low- It doesn't actually make a difference upon starting the game since volume is still there and the quality remains the same, but it still seems to be a small visual issue.
Regardless of that, this is high quality stuff and one of my favourite erotic games on the site now- I adore the art style. Despite most of this being critical, my only real issue is the two scenes seemingly not being present- everything else is nitpicking on my part.
Though as an end note, since some scenes are dependent on corruption, and other scenes only seem to occur if certain things happen like multiple enemies grabbing you- It could be worthwhile adding hints to the gallery on the locks such as 'Get caught by ___ while below ___ Corruption', or something of the sort to make it easier to know how to unlock them all.
I mentioned the Aqua Cowgirl scene and Morgana Footjob scene being seemingly impossible to get, but I also got the Aqua Footjob scene while I was panicking in a crowd of enemies and that was the only time I got that scene. Two hours later, I've never gotten it again, even while AFKing to try and get the other two scenes mentioned prior. Unlike those two however, I know it's possible to get and I started going insane trying to figure out how the scenes work- whether they were all based on corruption, if some depended on the direction you face the enemy once caught.
That's all from me, love the game and I'll be checking out the Patreon for sure :>
EDIT: I finally got the two scenes, so nevermind, they are present- But pretty hard to get for some reason.
I just found a bug, don't know if it's already known about.
I blocked off Nile from getting into the office right as another one of the girls caught me from the left door. After that, Nile was stuck at the right door doing the animation where she'd be pressed up against the door, even though it was open. When I shut it, it didn't make her go away or anything either, she was stuck.
After an in-game hour, she caught me like normal again, so it isn't permanent or game-breaking, but it did happen and basically guarantees she'll catch you.
I couldn't replicate it, so I don't know if it works with any of the other characters, or the other door.
Update: I just got Ari frozen at the left door as well in the same way. And by the seems of it, once one of them get stuck at the door, you can actually keep spamming it shut and they'll never attack, also blocking off other girls waiting to get in through the same door.
You have a plushie in the room that you can squeeze to raise your sanity meter- which you can see lowering on the right of your screen. If it depletes, Ari catches you, so keep squeezing the plushie.
If you already are doing this, be aware that sometimes the Sanity meter rapidly drains out of nowhere, like when Misty knocks at the left door- you basically have to spend most of your time in the office squeezing the plushie every night, only opening cameras once Misty has attacked and an error needs fixing.
Honestly, this update is incredible, but that 12th night is way too RNG heavy. Got to the end almost and all 4 cameras decided to shut down. Drone moves way too slow to fix them so I couldn't defuse the bomb in time. In fact, that's my main issue with the game, that's persisted for a while now. Extremely difficult doesn't necessarily mean fun, and it feels like both this version and the prior version have thrown in mechanics to the final night without actually thinking about how the player can actually deal with them.
If one camera goes offline on night 12, you don't get a chance to fix it before a bomb falls. From there, you have to make sure all girls are occupied or else you get interrupted and the bomb seemingly blows up immediately, assuming you failed- Mind you, it's now impossible to occupy all of the girls since one camera is offline but the bomb takes higher priority.
Make the bombs less frequent and take longer to explode, and also make it not instantly explode if one of the girls interrupt you defusing it- then it's fair. And speed up the drone- Like, REALLY speed up the drone.
Almost perfect, just wish the game would stop ending with ridiculously difficult and RNG based nights in an attempt to make it challenging, because it sacrifices enjoyability as it currently stands. Other than this huge issue which can be fixed by adding more leeway to the bombs as mentioned., incredible addition to the game, and I look forward to seeing future updates.
I understand that, I've sprayed both characters and I've seen all of their scenes.
I was just unsure if the replay options in the gallery are meant to be permanently unlocked, or if you had to spend a cum token every time you want to replay it in the gallery.
I'm asking since I feel like it not permanently unlocking a scene after spending the cum token makes the new currency redundant, since you get more money for sprays by just playing the game without doing the side thing for the cum tokens. Was wondering if it was intentional or not is all. I like the game though.
I've beaten the game a few times now and I've bought the Free Mode to view the scenes, and I noticed the doggystyle position was also a scene.
I got defeated and got the cowgirl scene. Purified her and got another scene, but then I tried a few things afterwards and never got the doggystyle in-game no matter what I tried. I was wondering how you trigger it, if anyone reading this knows?
^ This is the term I'm referring to ^
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1. What does it mean by "new account"?
I've waited a week after deleting an account and attempted to assign that account's email address to this one, but its apparently 'still in use'. This account isn't new, it was made a year or two ago now.
2. How long is the 'temporary lock" on the email address?
Self-explanatory question, I'm just wondering how long I could be waiting for the email address to become unlocked since it doesn't specify.
3. Is the part about being 'unable to use the email address for new accounts' temporary or not?
The sentence separates the two main points using 'and' instead of placing the two into distinct sentences:
"temporarily be locked and can not be used for a new account"
So are both terms temporary, or only the 'locked' part?
I feel like they should've been put into separate bullet points to avoid confusion, since I read this assuming it meant both conditions were temporary, though now I'm doubting it.
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!!! I'm really desperate right now, so this next part is likely against the rules- but I don't have anywhere else I can ask for help with this issue since the itch.io support email didn't work for me. I'm aware I may not even get a response to this so it's a shot in the dark I suppose.
I'm in a complicated situation right now with this account, and I don't want to waste anyone's time so I've put my questions above for those who care more about that. However, I have an issue that I emailed itch support for but received no response to it (my request is '200893' according to an email I received after).
To summarise why I'm asking for support here instead of via the support email like the rules specify, it's because I can't use my email address. The email address associated with this account is for a Google Account that I've terminated, meaning I can no longer access it, no matter what. There's a reddit user who I think had a similar issue to me in this post on the itch.io reddit a year ago:
https://www.reddit.com/r/itchio/comments/10nox7v/itchio_support_really_needs_imp...
Since itch.io seems to rely on you using the associated primary email for your account for most actions, I can't get a response anywhere else as similarly to what this person states, its expecting for me to use an email that no longer exists to get support.
I figured a workaround to this- since I still have this account's password- would be to change the email to another email address, however I'd forgot about an alt account I had which used the email address I intended on using.
As such, I deleted this other account to make the other email address available again to replace my terminated email on this account, but a week later, its 'still in use' and I think I've misunderstood what the term at the start of this post actually meant.
I know this isn't the right place to be asking for account support, but I've explained my situation and I've provided a more in-depth explanation with imagery in the email I made to itch.io support. I'd provide the imagery here, but the rules state not to put private information down, so I don't think I can.
If you have read this, thank you, and sorry again for putting this here, I don't know what else to do.
This game can just be very unlucky unfortunately. Obviously being based off of the original FNaF, Fuzzboobs works in the exact same way with some minor tweaks, and FNaF itself is very RNG based in some regard.
If you want a more in-depth explanation for why this is, watch Tech Rules' video on dissecting Five Nights At Freddy's' AI (as it mostly transfers over to this game too- I think).
All in all, this isn't a flawless guide- it can't be, since everyone adopts different strategies. Especially for a night that's actually difficult like Night 6 or 4/20, where you might need to take risks to conserve power, different people will do different things.
There's probably better guides out there somewhere in all the posts, but either way it goes, the issues you're finding with Bonnie & Foxy are pretty consistent with what I experienced in my playthrough as well, and I'm pretty confident it's likely just bad luck.
For Bonnie, don't use the lights at first. Hear her arrive and just shut the door. Leave it for 3-5 seconds and flash the light on the door. If she's not gone, don't keep flashing, wait 3-5 seconds again.
For Foxy, she's an asshole. She can arrive whenever she wants really, and checking on her is only necessary because if you don't, she will arrive quicker on average. In the video I've referenced from Tech Rules, seeing how Foxy's system works makes it clear why this is the case.
In actuality, this guide may be useless in regards to Night 6 because my notes on Bonnie & Chica are made considering that in 4/20 mode, Bonnie & Chica actually leave the quickest out of any of the nights. If you look at Night 1, Bonnie & Chica stay at the door for ages, and this is because their low AI difficulty stops them from moving quickly. In 4/20, they're at max speed, so they arrive often but disappear in seconds.
In Night 6 however, they are middle of the road at around 10 AI difficulty out of 20. In fact, I checked the video and these are the AI statistics:
[Bonnie = 10, Chica = 12, Foxy = 16] This would actually explain why you are having troubles with Bonnie in particular and not Chica. Bonnie's AI difficulty is lower than Chica so she'll arrive and stay longer before leaving.
As '20' is just the other way of saying '100% chance to move at every opportunity', Bonnie being at '10' halves this to a 50% chance. This means every few seconds, you're getting a 50% chance for her to leave the door- in your case, Bonnie keeps failing this 50% chance and stays at the door. That's what makes Night 6 so infuriating, as an AI level 10 can act similarly to a '20' or '1' AI interchangeably due to the chance for leaning towards one or the other being only 50%.
I'll stop writing now, as not everyone likes a long-winded response, and I'll cut this short. I highly recommend the video if you're looking to try beat the game and this guide isn't flawless, even with luck factored in.
{Since they could've re-worked the game to their own system, the video may be redundant but I highly doubt this is the case, I'm unsure though}
Hope this wasn't too tedious to read :/
Good luck.
It might just be me but every time I try to download the file for it, it cuts my download off half-way through and tells me the 'File isn't available on site'.
In my actual download history, it says 'Failed - Forbidden' which apparently means I don't have permission to download the file according to Google.
Does anyone know of a reason for this?
Unfortunately, I don't know of any cheat engines. However, since I know it's quite common for these sorts of games, you may be able to search online for a downloadable 100% file. I've done this for others games before, and while I don't know of any links for this game in particular, I'm sure searching it up online should find you something.
Just be aware of viruses and such, obviously I can't really predict that for you :/
I haven't played this game in over a year, and completely forgot I ever posted this until I got your notification. Also, I'm very fucking wordy so sorry if this ends up being a long read, lol.
To put simply, Freddy's AI is a bitch, and none of what I can recommend will work every time.
She moves at intervals that I can't remember, and I know this because I used to use a speed-run timer, and I noticed Freddy always moved at certain periods of time throughout the night. I discovered this after making the guide however, and I never remembered to update it.
From what I remember (which may be wrong), Freddy's AI works in two ways:
- If you open the camera while the door is opened, she will enter your office automatically.
- If the door is open, and she reaches a movement interval, she'll enter your office regardless of if the camera is opened or not.
The closing of the door while opening the cameras is necessary because it prevents her automatic entry.
The second condition is unpredictable unfortunately.
When I beat the night, she happened to reach this interval while I was checking the camera with the door closed, which allowed me to keep it open for the rest of the night and saving me a lot of power. But if you are dying at 5AM to Freddy, it's because she's reaching the interval while you're in your office and not checking the camera- I'd assume.
I recommend one of three things to try predict when to shut the door at her interval:
1. If you are good at multitasking, count from the start of the night and keep record of the times between each of Freddy's movements. This means once Freddy reaches the final room, you should theoretically count down from a number similar to the other counts and then keep the door shut, predicting that Freddy moves again at that rough time.
For example, let's say Freddy has 5 movements until she reaches the final room;
She takes 40 seconds for her first movement, 35 for her second, 37 for her third, 43 for her fourth and 40 for her fifth and now she's outside your office.
You would then count to a number roughly around 40 (pushing the time to be longer or shorter based on how risky you want to be) and then shut the door until she moves again, to which she'll move backwards and you don't have to worry about her again for likely the rest of the night. If she does move forward again, repeat this.
2. If you aren't so good at multitasking, you can use a timer software such as LiveStock, which would allow you to record Freddy's intervals without the need to count, but it does take some setting up and you may need to use a few Youtube videos to get a handle on how it works. This also really only works for PC.
You could probably even find a timer app on your phone if you wanted to as well, though I don't know of any to recommend.
3. Without a count for her intervals, the only other option is to guess or get lucky. You either keep retrying until you get lucky and Freddy moves while the door is shut and you're on the camera, or if your gut feeling tells you it's been long since Freddy has moved, shut the door and pray she reaches her interval in at least the next fifteen seconds, or else you're wasting power.
Everything I've written prior is mainly applied to 4/20 since it's much stricter (and at that, it's still a pretty shit guide for 4/20), but you mentioned you're on Night 4.
I'd assume these strategies could still apply, but I reckon you could bullshit your way through it by just keeping the door shut after 5AM to be honest. Of course I might be wrong, but again, it's been a year so I wouldn't know anymore unfortunately.
In conclusion: No, you haven't misunderstood anything and it's not a glitch either. Freddy's just a dingus.
Hopefully this wasn't too confusing to read, and also, I hope it helps.
Good luck.
This can't be the case because I've whitelisted it. This means my Windows automatically ignores it and I have no anti-virus other than the automatic Windows system. I've also scanned through files my Window has quarantined and nothing is appearing there.
Thanks anyways, I wouldn't of realised I could check it.
I've whitelisted the file on my Windows and whenever I try to run it, the file does nothing.
I tried to get around this by running it as Administrator and then it finally opened, but the window for it was flashing for some reason as if it wasn't loading properly.
Once the game loaded, it stopped and so I played the game until I got caught by one of the animatronics, my game froze and the flashing restarted so I had to close it.
Is there any other possible things that could be causing this other than the Windows issue?
Edit: I did a second run and no flashing occurred when I got caught, however it did remain on a black screen and none of my keys were doing anything.
I believe other than what I'd already mentioned, no- nothing extra unless they update it. I recently got a new PC and had to restart from a new game and I'm thinking of adding a full 4/20 guide to this post as I've realised more things in attempting to complete 4/20 mode again.
I want to keep the main guide up as it works for Nights 1 through 6 but definitely not 4/20. I only now get how lucky I was to beat it originally.
It's entirely random to when Foxy wants to. There's been times where I've still gotten her 3 times in one night, coming up to a 4th one by 5AM. Generally, you want a run where she appears around 2AM and one where she appears around 4AM, but it's entirely luck. The camera is still necessary but the AI can still decide to screw you over either way.
Generally, when checking the camera, you are aiming to be on and off as quickly as possible. When done you can optimise by waiting 2 seconds before flicking to check again. This way its frequent while not taking too much power.
The camera blackouts are caused by movement within the camera so it's either Foxy progressing out of the cove or Bonnie moving in and out of the camera.
{This is a Guide for anyone who wants to find a fairly optimal strategy, although this one still has flaws}
So I figured I'd try to help those struggling to beat the later nights, including 4/20 Mode, by giving a strategy that I used for a majority of my playtime with this game.
Quick Note:
I must mention, I beat 4/20 Mode on my third attempt by sheer luck with this method of sort: it turned 5AM the moment the power went out, and Freddy stalled long enough for me to beat the night.
Point is, good luck doing this method on 4/20 mode; with a lucky run, it is definitely possible, since I got Foxy 3 times in my run instead of the optimal 2, but that's a rare chance.
Power Guideline:
An *estimate* guideline including power taken by Foxy of the power you want to have at any given time:
1AM: 85% | 2AM: 65% | 3AM: 45-50% | 4AM: 30% | 5AM: 15%
Foxy:
Firstly, Foxy is the most important;- Always keep the camera on Booty Cove, and if Foxy comes out before 1AM, just restart unless you want to try your luck (or you are playing 4/20 Mode where it is basically guaranteed). Same goes for if you get Foxy attacking a third time, unless its 5AM in which you can use the strategy I mention below to cut her off as the power goes out.
It takes a lot of power to shut the door and trigger Foxy's dash, so I experimented and I've figured out that Foxy has a sound cue as she enters the office, which is a quick three steps (if you want to try recognize it, shut the right door and leave the left door open, waiting for Foxy to attack if you want to hear what I'm referring to- as a test).
The moment you see foxy out of her cove, do not shut the door or check the hallway. Be ready to shut the door the moment you hear the sound cue, hovering over the door button and not checking the cameras (of course, Chica could be a nuisance but it all comes down to luck, this is just the most optimal strategy for power).
Final thing I should mention: Do not refrain from checking Foxy as often as you want. If you don't check her as often as you can, you'll lose more power from her hitting the door than you will from actually checking on her.
Bonnie & Chica:
Bonnie and Chica are just random whether or not they go away, however they definitely go away quicker on 4/20 Mode.
I also should mention, I do not recommend using door lights at all unless you are checking if Chica or Bonnie have left or if you've heard the footsteps outside of the door that signal their arrival.
Freddy:
From what I've found, even on 4/20 Mode, Freddy seems to only get to the right door by around 5AM, 4AM if you are unlucky.
To make it brief, I've tested it and Freddy will attack you if you leave the door open, and sit doing nothing. If you ever check the camera, do so with the right door shut every time.
If you hear Freddy laugh again, she has went back to the previous camera to the Closet, and you are free to forget about her for, most likely, the rest of the night.
[Edit: I'm back a year later and this guide is already convoluted. I also don't want to write out another bunch of paragraphs, so for more information on Freddy, go to one of my replies under this comment. It covers some extra things on Freddy and ways to (try) and combat her.]
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[I've made this guide because this game contains elements that FNAF 1 doesn't, that can allow you to further optimize your strategy- Freddy seemingly being able to enter the office if you leave the door open too long or Foxy's sound cue as she is about to enter your office & etc.]
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After Completion of Night 6:
I don't know if this is commonly known, but following the completion of Night 6, to 100% Complete the game, you must then also click on the blue donut in the Office a few times for the "Glazed" Scene, type in '1987' on Night 7 and (I think) you must beat the night, and then finally type in '6969' on Night 7 for the Golden Freddy Scene-
(And 4/20 Mode, but that's a given)