luv it!! 😍
Amber
Creator of
Recent community posts
This game has a clear storyline and the potential to be more interesting. I like the experience of walking around a mysterious castle and looking for something.
It has a relatively relaxing start (exploring the csatle) but the ending seems to contain too much intense actions. It looks like an adventure game turn to an action game suddenly. Maybe this game should lower the difficulty of the ending part to make the start and the end more united.
The concept about letting two players walk in one scene is nice. And the structure of the whole scene makes a pretty cool space to be explored.
I like the feeling that two players are distant but closed. I suggest that the characters may have more abilities to communicate from disctance, like making sound or waving hands or changing the color of clothes lol.
It presents an impressive view of a mentally ill person. From the experience of the player, it mighe be not clear enough to guide the player to deny the pill at the beginning, because the pills are presented as same as other objects, like bed, tape and books. Since the key object of whole game is the pill, it would be better if the pills are expressed as a special thing (such as special visual effect), at least not felt like other common things.