Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Amber

27
Posts
14
Followers
27
Following
A member registered Jun 26, 2016 · View creator page →

Creator of

Recent community posts

luv it!! 😍

SGTM

I like the concept and color style in the game.

The flow of changing emotion is very clear (from home to a broader world). Some subtle level designs (like slow down the speed) also simulate emotions well. It's my favourite game in this game jam!

This game has a clear storyline and the potential to be more interesting. I like the experience of walking around a mysterious castle and looking for something.

It has a relatively relaxing start (exploring the csatle) but the ending seems to contain too much intense actions. It looks like an adventure game turn to an action game suddenly. Maybe this game should lower the difficulty of the ending part to make the start and the end more united.

The concept about letting two players walk in one scene is nice. And the structure of the whole scene makes a pretty cool space to be explored.

I like the feeling that two players are distant but closed. I suggest that the characters may have more abilities to communicate from disctance, like making sound or waving hands or changing the color of clothes lol.

There are impressive interactions and exhibitions in this museum, but these things don't look related to each other.  I think it would be better to set a theme for the exhibition at the very beginning. It may help the player follow a concept directly and get more immersive experience.

Pretty nice visual style! The sound, particle effects and wandering ghosts also create a very immersive atmosphere.

I like using shining mushrooms to make stars. It's a nice and sweet idea.

The colorful low-poly art style consorts the relaxing funny puzzles and story well. I like the part of building a 'sheep bridge'. It's so cute!

Just a little critique, I suppose it would be nicer if you make the human modles more adorable.

It presents an impressive view of a mentally ill person. From the experience of the player, it mighe be not clear enough to guide the player to deny the pill at the beginning, because the pills are presented as same as other objects, like bed, tape and books. Since the key object of whole game is the pill, it would be better if the pills are expressed as a special thing (such as special visual effect), at least not felt like other common things.

Thank you for playing. You even have a video! :D I'm so glad that you like my game!